Java tutorial
/* * Copyright 2011 - 2013 Aaron Mahan. * Copyright 2013 - 2016 Forerunner Games, LLC. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.forerunnergames.peril.android; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; import com.forerunnergames.peril.client.application.ClientApplicationProperties; import com.forerunnergames.peril.client.application.LibGdxGameFactory; import android.os.Bundle; public final class AndroidLauncher extends AndroidApplication { @Override protected void onCreate(final Bundle savedInstanceState) { super.onCreate(savedInstanceState); ClientApplicationProperties.set(); initialize(LibGdxGameFactory.create(), new AndroidApplicationConfiguration()); } }