com.gamemaker.GameObjects.Monster.java Source code

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Here is the source code for com.gamemaker.GameObjects.Monster.java

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/*
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */

package com.gamemaker.GameObjects;

import com.badlogic.gdx.math.Vector2;

public class Monster {

    protected Vector2 position, velocity;
    protected int width, height;
    protected boolean angry = false;
    protected boolean happy = false;

    protected int monsterAppear = 0;
    protected int monsterGo = 0;

    public Monster(float x, float y, int width, int height) {
        this.width = width;
        this.height = height;
        position = new Vector2(x, y);
        velocity = new Vector2(0, 0);
        //boundingRect = new Rectangle();
    }

    public void update(float delta, Player b) {
        position.add(velocity.cpy().scl(delta));
        //boundingRect.set(position.x, position.y, width, height);

        if (position.y + height <= 400) {
            velocity.y = 0;
        }
        if (angry && b.getY() + b.getHeight() != position.y + height - 50) {
            position.y = b.getY() + b.getHeight() - height + 50;
        }
    }

    public float getX() {
        return position.x;
    }

    public float getY() {
        return position.y;
    }

    public int getWidth() {
        return width;
    }

    public int getHeight() {
        return height;
    }

    public void angry() {
        angry = true;
    }

    public void happy() {
        if (position.y + height > 400)
            velocity.y = -80;
        //happy = true;
    }

    public void stop() {
        velocity.x = 0;
        velocity.y = 0;
    }

    public void receive(int i) {
        if (i == 1)
            happy();
        else
            angry();
    }

    //public Rectangle getBoundingRect(){
    //    return boundingRect;
    //}

    public boolean collides(Player player) {
        if (position.x < player.getX() + player.getWidth()) {
            return true;
        }
        return false;
    }

    //collides item
    public boolean collidesItems(Scrollable item) {
        if (item.getX() + item.getWidth() > position.x) {
            return true;
        }
        return false;
    }

    public void setSpeed(float x) {
        velocity.x = x;
    }

    public int getMonsterAppear() {
        return monsterAppear;
    }

    public int getMonsterGo() {
        return monsterGo;
    }

    public void changeMonsterAppear(int a) {
        monsterAppear = a;
    }

    public void changeMonsterGo(int a) {
        monsterGo = a;
    }

}