Java tutorial
package com.garciagars; import android.content.Intent; import android.os.Bundle; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; //Code and logic by Jan Michael S. Garcia // //This file is part of FinalsApp. // //FinalsApp is free software: you can redistribute it and/or modify //it under the terms of the GNU General Public License as published by //the Free Software Foundation, either version 3 of the License, or //(at your option) any later version. // //Foobar is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU General Public License for more details. // //You should have received a copy of the GNU General Public License //along with FinalsApp. If not, see <http://www.gnu.org/licenses/>. public class AndroidLauncher extends AndroidApplication implements Game.GameCallback { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); // config.useGL30 = true; initialize(new Game(this), config); } @Override public void onGameOver(float score) { this.finish(); Intent intent = new Intent(getApplicationContext(), Name.class); intent.putExtra("score", score); startActivity(intent); } }