com.gdx.game.tools.WolrdContactListener.java Source code

Java tutorial

Introduction

Here is the source code for com.gdx.game.tools.WolrdContactListener.java

Source

/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */
package com.gdx.game.tools;

import com.badlogic.gdx.physics.box2d.Contact;
import com.badlogic.gdx.physics.box2d.ContactImpulse;
import com.badlogic.gdx.physics.box2d.ContactListener;
import com.badlogic.gdx.physics.box2d.Fixture;
import com.badlogic.gdx.physics.box2d.Manifold;
import com.gdx.game.sprites.InteractiveTileObject;

/**
 *
 * @author fiefioor
 */
public class WolrdContactListener implements ContactListener {

    @Override
    public void beginContact(Contact cntct) {
        Fixture fixA = cntct.getFixtureA();
        Fixture fixB = cntct.getFixtureB();

        if (fixA.getUserData() == "head" || fixB.getUserData() == "head") {
            Fixture head = fixA.getUserData() == "head" ? fixA : fixB;
            Fixture object = head == fixA ? fixB : fixA;

            if (object.getUserData() != null
                    && InteractiveTileObject.class.isAssignableFrom(object.getUserData().getClass())) {
                ((InteractiveTileObject) object.getUserData()).onHeadHit();

            }
        }

    }

    @Override
    public void endContact(Contact cntct) {

    }

    @Override
    public void preSolve(Contact cntct, Manifold mnfld) {

    }

    @Override
    public void postSolve(Contact cntct, ContactImpulse ci) {

    }

}