Java tutorial
/** * This file is part of WANTED: Bad-ou-Alyve. * * WANTED: Bad-ou-Alyve is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * WANTED: Bad-ou-Alyve is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with WANTED: Bad-ou-Alyve. If not, see <http://www.gnu.org/licenses/>. */ package com.github.badoualy.badoualyve.android; import android.os.Bundle; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; import com.github.badoualy.badoualyve.ui.WantedGame; import tetris.TetrisGame; public class AndroidLauncher extends AndroidApplication { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Customize android application AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); config.hideStatusBar = false; config.useImmersiveMode = true; initialize(new TetrisGame(), config); } }