Java tutorial
/* * Copyright (C) 2014, 2015 Helix Engine Developers * (http://github.com/fauu/HelixEngine) * * This software is licensed under the GNU General Public License * (version 3 or later). See the COPYING file in this distribution. * * You should have received a copy of the GNU Library General Public License * along with this software. If not, see <http://www.gnu.org/licenses/>. * * Authored by: Piotr Grabowski <fau999@gmail.com> */ package com.github.fauu.helix.displayable; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g3d.Material; import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.g3d.ModelInstance; import com.badlogic.gdx.graphics.g3d.Renderable; import com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute; import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute; import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute; import com.badlogic.gdx.graphics.g3d.utils.AnimationController; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Pool; public class AreaDisplayable extends ModelDisplayable { public AreaDisplayable(Model model) { instance = new ModelInstance(model); animationController = new AnimationController(instance); instance.transform.rotate(new Vector3(1, 0, 0), 90); for (Material material : instance.materials) { TextureAttribute ta = (TextureAttribute) material.get(TextureAttribute.Diffuse); ta.textureDescription.magFilter = Texture.TextureFilter.Nearest; ta.textureDescription.minFilter = Texture.TextureFilter.Nearest; material.set(ta); material.set(ColorAttribute.createDiffuse(Color.WHITE)); BlendingAttribute ba = new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); material.set(ba); } } @Override public void getRenderables(Array<Renderable> renderables, Pool<Renderable> pool) { instance.getRenderables(renderables, pool); } }