Java tutorial
/** * Copyright 2014 Martin Kamp Jensen * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ package com.github.mkjensen.breakall.actor; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.PolygonShape; import com.github.mkjensen.breakall.World; public class Wall extends Box2DActor { public Wall(World world, float width, float height) { super(world, width, height); } @Override protected void draw(ShapeRenderer renderer) { renderer.begin(ShapeType.Filled); renderer.setColor(Color.YELLOW); renderer.rect(getX() - getWidth() / 2, getY() - getHeight() / 2, getWidth(), getHeight()); renderer.end(); } @Override protected Body createBody(World world) { BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyType.StaticBody; PolygonShape square = new PolygonShape(); square.setAsBox(getWidth() / 2, getHeight() / 2); Body body = world.createBody(bodyDef); body.createFixture(square, 0f); square.dispose(); return body; } }