Java tutorial
/* * Copyright (C) 2013 UnluckyNinja * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package com.github.unluckyninja.mousekiller.graphics.shader; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.glutils.ShaderProgram; /** * * @author UnluckyNinja */ public class SimpleShader extends ShaderProgram { public SimpleShader() { super(Gdx.files.internal("com/github/unluckyninja/mousekiller/graphics/shader/SimpleVertexShader.txt"), Gdx.files.internal("com/github/unluckyninja/mousekiller/graphics/shader/SimpleFragmentShader.txt")); } }