Java tutorial
/* * Copyright (C) 2013 UnluckyNinja * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package com.github.unluckyninja.mousekiller.model; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Vector2; import com.github.unluckyninja.mousekiller.MouseKiller; /** * * @author UnluckyNinja */ public class Killer { private static final TextureRegion defaultTex = new TextureRegion( new Texture(Gdx.files.internal("res/killer/cursor.png"))); private TextureRegion texture; private Vector2 coords; private MouseKiller mk; public Killer() { this(0, 0, defaultTex); } public Killer(TextureRegion texture) { this(0, 0, texture); } public Killer(float x, float y) { this(x, y, defaultTex); } public Killer(float x, float y, TextureRegion texture) { this.texture = texture; if (texture == null) { this.texture = defaultTex; } coords = new Vector2(x, y); mk = MouseKiller.getInstance(); } public TextureRegion getTexture() { return texture; } public Vector2 getCoords() { return coords; } public void setCoords(float x, float y) { coords.set(x, y); } }