Java tutorial
/* Copyright (C) 2014 Emerson Max de Medeiros Silva This file is part of asteroids. asteroids is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. asteroids is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with asteroids. If not, see <http://www.gnu.org/licenses/>. */ package com.gmail.emersonmx.asteroids.util; import com.badlogic.gdx.math.Vector2; public final class ConverterUtil { public static final float PIXELS_PER_UNIT = 32; public static float pixelToUnit(float value) { return value / PIXELS_PER_UNIT; } public static float unitToPixel(float value) { return value * PIXELS_PER_UNIT; } public static Vector2 pixelToUnit(Vector2 value) { return value.scl(1 / PIXELS_PER_UNIT); } public static Vector2 unitToPixel(Vector2 value) { return value.scl(PIXELS_PER_UNIT); } }