com.googlecode.gflot.client.options.PanOptions.java Source code

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/*
 * Copyright (c) 2012 Nicolas Morel
 * 
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */
package com.googlecode.gflot.client.options;

import com.google.gwt.core.client.JavaScriptObject;
import com.googlecode.gflot.client.jsni.JsonObject;

/**
 * This class gives the properties of pan
 * 
 * @author Ana Rita Loureiro
 */
public class PanOptions extends JsonObject {
    /**
     * Creates a {@link PanOptions}
     */
    public static final PanOptions create() {
        return JavaScriptObject.createObject().cast();
    }

    private static final String INTERACTIVE_KEY = "interactive";
    private static final String CURSOR_KEY = "cursor";
    private static final String FRAME_RATE_KEY = "frameRate";

    protected PanOptions() {
    }

    /**
     * Defines the built-in drag/click behaviour. If you enable interactive then you'll have a basic plot that supports
     * moving around.
     */
    public final PanOptions setInteractive(boolean value) {
        put(INTERACTIVE_KEY, value);
        return this;
    }

    /**
     * @return whether or not there is a built-in drag/click behaviour.
     */
    public final boolean isInteractive() {
        Boolean interactive = getBoolean(INTERACTIVE_KEY);
        if (interactive == null) {
            return false;
        }

        return interactive;
    }

    /**
     * Clear the interactive option
     */
    public final PanOptions clearInteractive() {
        clear(INTERACTIVE_KEY);
        return this;
    }

    /**
     * Sets a standard CSS mouse cursor string used for visual feedback to the user when dragging.
     */
    public final PanOptions setCursor(String value) {
        put(CURSOR_KEY, value);
        return this;
    }

    /**
     * @return a standard CSS mouse cursor string used for visual feedback to the user when dragging.
     */
    public final String getCursor() {
        return getString(CURSOR_KEY);
    }

    /**
     * Clear the cursor option
     */
    public final PanOptions clearCursor() {
        clear(CURSOR_KEY);
        return this;
    }

    /**
     * Sets the maximum frame rate, the maximum number of times per second the plot will update itself while the user is
     * panning around on it (set to null to disable intermediate pans, the plot will then not update until the mouse
     * button is released).
     */
    public final PanOptions setFrameRate(int value) {
        put(FRAME_RATE_KEY, value);
        return this;
    }

    /**
     * @return the maximum frame rate, the maximum number of times per second the plot will update itself while the user
     * is panning around on it (set to null to disable intermediate pans, the plot will then not update until the mouse
     * button is released).
     */
    public final Integer getFrameRate() {
        return getInteger(FRAME_RATE_KEY);
    }

    /**
     * Clear the framerate option
     */
    public final PanOptions clearFrameRate() {
        clear(FRAME_RATE_KEY);
        return this;
    }
}