Java tutorial
/* * MIT License * * Copyright (c) 2016 Asynchronous Game Query Library * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.ibasco.agql.protocols.valve.source.query.handlers; import com.ibasco.agql.core.exceptions.AsyncGameLibCheckedException; import com.ibasco.agql.core.exceptions.NoResponseFoundForPacket; import com.ibasco.agql.protocols.valve.source.query.SourcePacketBuilder; import com.ibasco.agql.protocols.valve.source.query.SourceResponseFactory; import com.ibasco.agql.protocols.valve.source.query.SourceResponsePacket; import com.ibasco.agql.protocols.valve.source.query.SourceServerResponse; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.socket.DatagramPacket; import io.netty.handler.codec.MessageToMessageDecoder; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import java.util.List; import java.util.function.BiConsumer; /** * Decodes the packet and wraps it to a response object */ public class SourceQueryPacketDecoder extends MessageToMessageDecoder<DatagramPacket> { private static final Logger log = LoggerFactory.getLogger(SourceQueryPacketDecoder.class); private SourcePacketBuilder builder; private BiConsumer<SourceServerResponse, Throwable> responseHandler; public SourceQueryPacketDecoder(BiConsumer<SourceServerResponse, Throwable> responseHandler, SourcePacketBuilder builder) { this.builder = builder; this.responseHandler = responseHandler; } @Override @SuppressWarnings("unchecked") protected void decode(ChannelHandlerContext ctx, DatagramPacket msg, List<Object> out) throws Exception { //Create our response packet from the datagram we received final SourceResponsePacket packet = builder.construct(msg.content()); if (packet != null) { try { SourceServerResponse response = SourceResponseFactory.createResponseFrom(packet); if (response != null) { response.setSender(msg.sender()); response.setRecipient(msg.recipient()); response.setResponsePacket(packet); log.debug("Receiving Data '{}' from '{}' using Channel Id: {}", response.getClass().getSimpleName(), ctx.channel().remoteAddress(), ctx.channel().id()); //Pass the message back to the messenger responseHandler.accept(response, null); return; } } catch (Exception e) { responseHandler.accept(null, new AsyncGameLibCheckedException("Error while decoding source query response", e)); } } throw new NoResponseFoundForPacket("Could not find a response handler for the received datagram packet", packet); } }