Java tutorial
/* * MIT License * * Copyright (c) 2016 Asynchronous Game Query Library * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.ibasco.agql.protocols.valve.source.query.pojos; import com.ibasco.agql.core.pojos.GameServer; import org.apache.commons.lang3.builder.ToStringBuilder; import org.apache.commons.lang3.builder.ToStringStyle; public class SourceServer extends GameServer { private byte networkVersion; private String mapName; private String gameDirectory; private String gameDescription; private short appId; private byte numOfPlayers; private byte maxPlayers; private byte numOfBots; private boolean dedicated; private char operatingSystem; private boolean passwordProtected; private boolean secure; private String gameVersion; private long serverId; private short tvPort; private String tvName; private String serverTags; private long gameId; public byte getNetworkVersion() { return networkVersion; } public void setNetworkVersion(byte networkVersion) { this.networkVersion = networkVersion; } public String getMapName() { return mapName; } public void setMapName(String mapName) { this.mapName = mapName; } public String getGameDirectory() { return gameDirectory; } public void setGameDirectory(String gameDirectory) { this.gameDirectory = gameDirectory; } public String getGameDescription() { return gameDescription; } public void setGameDescription(String gameDescription) { this.gameDescription = gameDescription; } public short getAppId() { return appId; } public void setAppId(short appId) { this.appId = appId; } public byte getNumOfPlayers() { return numOfPlayers; } public void setNumOfPlayers(byte numOfPlayers) { this.numOfPlayers = numOfPlayers; } public byte getMaxPlayers() { return maxPlayers; } public void setMaxPlayers(byte maxPlayers) { this.maxPlayers = maxPlayers; } public byte getNumOfBots() { return numOfBots; } public void setNumOfBots(byte numOfBots) { this.numOfBots = numOfBots; } public boolean isDedicated() { return dedicated; } public void setDedicated(boolean dedicated) { this.dedicated = dedicated; } public char getOperatingSystem() { return operatingSystem; } public void setOperatingSystem(char operatingSystem) { this.operatingSystem = operatingSystem; } public boolean isPasswordProtected() { return passwordProtected; } public void setPasswordProtected(boolean passwordProtected) { this.passwordProtected = passwordProtected; } public boolean isSecure() { return secure; } public void setSecure(boolean secure) { this.secure = secure; } public String getGameVersion() { return gameVersion; } public void setGameVersion(String gameVersion) { this.gameVersion = gameVersion; } public long getServerId() { return serverId; } public void setServerId(long serverId) { this.serverId = serverId; } public short getTvPort() { return tvPort; } public void setTvPort(short tvPort) { this.tvPort = tvPort; } public String getTvName() { return tvName; } public void setTvName(String tvName) { this.tvName = tvName; } public String getServerTags() { return serverTags; } public void setServerTags(String serverTags) { this.serverTags = serverTags; } public long getGameId() { return gameId; } public void setGameId(long gameId) { this.gameId = gameId; } @Override public String toString() { return new ToStringBuilder(this, ToStringStyle.NO_CLASS_NAME_STYLE).append("name", this.getName()) .append("map", getMapName()).append("description", gameDescription) .append("numOfPlayers", getNumOfPlayers()).append("maxPlayers", getMaxPlayers()) .append("numOfBots", getNumOfBots()).append("operatingSystem", getOperatingSystem()) .append("appId", getAppId()).append("isDedicated", isDedicated()).append("isSecure", isSecure()) .append("serverId", getServerId()).append("tags", getServerTags()).toString(); } }