Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.izacc.ability; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.izacc.equipment.EffectType; /** * * @author pawel_000 */ public class Aurelion extends Ability { private float elements = 4.0f; public Aurelion(int direction, float x, float y, float speed, float damage, EffectType effectType) { super(direction, x, y, speed, damage, effectType); init(); this.isRotate = true; } public Aurelion(int direction, float x, float y, float speed, float damage, EffectType effectType, float elements) { super(direction, x, y, speed, damage, effectType); init(); this.isRotate = true; this.elements = elements; } @Override public void initSpeed() { float radius = 10.0f; float xPos = 0.0f; float yPos = 0.0f; float xV = 0.0f; float yV = 0.0f; for (int i = 0; i < elements; i++) { xPos = (float) (radius * Math.sin(2 * Math.PI * (i / elements))) + x; yPos = (float) (radius * -Math.cos(2 * Math.PI * (i / elements))) + y; xV = (float) (radius * Math.sin(2 * Math.PI * (i / elements))); yV = (float) (radius * -Math.cos(2 * Math.PI * (i / elements))); Bullet bullet = new Bullet(direction.ordinal(), xPos, yPos, attackSpeed, damage, effectType, xV, yV); bullets.add(bullet); } actived = true; } @Override public void update() { } @Override public void render(float delta) { shapeRenderer.setColor(Color.RED); shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); shapeRenderer.circle(x, y, r); shapeRenderer.end(); } }