com.jumpbuttonstudios.vikingdodge.effect.RockDustEffect.java Source code

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Here is the source code for com.jumpbuttonstudios.vikingdodge.effect.RockDustEffect.java

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/**
 * Copyright 2014 Stephen Gibson
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
    
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.jumpbuttonstudios.vikingdodge.effect;

import com.badlogic.gdx.graphics.g2d.Animation.PlayMode;
import com.badlogic.gdx.math.Vector2;
import com.jumpbuttonstudios.vikingdodge.AnimationBuilder;
import com.jumpbuttonstudios.vikingdodge.Assets;
import com.jumpbuttonstudios.vikingdodge.entity.EntityHandler;
import com.jumpbuttonstudios.vikingdodge.entity.Mob;

public class RockDustEffect extends Effect {

    public RockDustEffect(EntityHandler entityHandler, Mob parent) {
        super(entityHandler, new Vector2(parent.getPhysics().getBody().getPosition().x,
                parent.getPhysics().getBody().getPosition().y - (parent.getAnimator().getHeight() / 2 - 0.25f)));

        animator.addAnimation("dust", AnimationBuilder.create(Assets.EFFECT_ROCK_DUST, 0.05f, 3, 2, null),
                PlayMode.NORMAL);
        animator.setScale(0.75f);

    }

    @Override
    public void update(float delta) {
        if (animator.isFinished())
            canDelete = true;
    }

}