Java tutorial
/** * Copyright 2014 Stephen Gibson * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.jumpbuttonstudios.vikingdodge.effect; import com.badlogic.gdx.graphics.g2d.Animation.PlayMode; import com.badlogic.gdx.math.Vector2; import com.jumpbuttonstudios.vikingdodge.AnimationBuilder; import com.jumpbuttonstudios.vikingdodge.Assets; import com.jumpbuttonstudios.vikingdodge.entity.EntityHandler; import com.jumpbuttonstudios.vikingdodge.entity.Mob; public class RockDustEffect extends Effect { public RockDustEffect(EntityHandler entityHandler, Mob parent) { super(entityHandler, new Vector2(parent.getPhysics().getBody().getPosition().x, parent.getPhysics().getBody().getPosition().y - (parent.getAnimator().getHeight() / 2 - 0.25f))); animator.addAnimation("dust", AnimationBuilder.create(Assets.EFFECT_ROCK_DUST, 0.05f, 3, 2, null), PlayMode.NORMAL); animator.setScale(0.75f); } @Override public void update(float delta) { if (animator.isFinished()) canDelete = true; } }