Java tutorial
/****************************************************************************** * Space Shooter Software License * Version 0.0.2-alpha * * Copyright (C) 2015 Last Stand Studio * * SpaceShooter is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * SpaceShooter is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with SpaceShooter. If not, see <http://www.gnu.org/licenses/>. *****************************************************************************/ package com.laststandstudio.space.engine; import com.badlogic.gdx.math.Vector2; /** @Author Thomas Steinholz */ public class Transform { /** * Default Values: * Coordinates : x = 0 | y = 0 * Rotation : x = 0 | y = 0 * Scale : x = 1 | y = 1 */ /** The (x,y) coordinates */ public Vector2 coordinates; /** The Rotation x and the Rotation y */ public Vector2 rotation; /** The Scale x and the Scale y */ public Vector2 scale; /** A location in 2D space that includes the Coordinates, Rotation, and Scale of the Game Object. */ public Transform() { this(new Vector2(0, 0)); } /** * A location in 2D space that includes the Coordinates, Rotation, and Scale of the Game Object. * * @param coordinates : Vector2 of the corresponding (x,y) coordinates. */ public Transform(Vector2 coordinates) { this(coordinates, new Vector2(0, 0), new Vector2(1, 1)); } /** * A location in 2D space that includes the Coordinates, Rotation, and Scale of the Game Object. * * @param coordinates : Vector2 of the corresponding (x,y) coordinates. * @param rotation : Vector2 of the corresponding (x,y) rotation. */ public Transform(Vector2 coordinates, Vector2 rotation) { this(coordinates, rotation, new Vector2(1, 1)); } /** * A location in 2D space that includes the Coordinates, Rotation, and Scale of the Game Object. * * @param coordinates : Vector2 of the corresponding (x,y) coordinates. * @param rotation : Vector2 of the corresponding (x,y) rotation. * @param scale : Vector2 of the corresponding (x,y) scale. */ public Transform(Vector2 coordinates, Vector2 rotation, Vector2 scale) { this.coordinates = coordinates; this.rotation = rotation; this.scale = scale; } }