Java tutorial
/******************************************************************************* Copyright (c) 2014 Mango Games Interactive Pte Ltd This source file is generated from Mango Games prototype code Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: *******************************************************************************/ package com.mangogames.imagealphabets; import android.os.Bundle; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; import com.mangogames.imagealphabets.ImageAplhabetsGame;; /** * *@author vennela */ public class MainActivity extends AndroidApplication { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration(); cfg.useGL20 = true; initialize(new ImageAplhabetsGame(), cfg); } }