Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mrlamont.Model; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.Viewport; import com.mrlamont.screens.AssetManager; /** * * @author dinse0649 */ public class TitleScreen { private SpriteBatch batch; private ShapeRenderer g; public final int V_WIDTH = 800; public final int V_HEIGHT = 600; private Viewport viewport; private OrthographicCamera camera; private Wheely player; public static boolean green = false; public static boolean red = false; public static boolean orange = false; public static boolean yellow = false; public static boolean blue = false; public static boolean purple = false; public void render(float delta) { camera = new OrthographicCamera(); viewport = new FitViewport(V_WIDTH, V_HEIGHT, camera); batch = new SpriteBatch(); // clear the screen with black Gdx.gl20.glClearColor(0, 0, 0, 1); Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT); g = new ShapeRenderer(); batch = new SpriteBatch(); g.begin(ShapeRenderer.ShapeType.Filled); g.setColor(Color.PURPLE); g.rect(550, 0, 110, 600); g.setColor(Color.BLUE); g.rect(440, 0, 110, 600); g.setColor(Color.GREEN); g.rect(330, 0, 110, 600); g.setColor(Color.YELLOW); g.rect(220, 0, 110, 600); g.setColor(Color.ORANGE); g.rect(110, 0, 110, 600); g.setColor(Color.RED); g.rect(0, 0, 110, 600); g.end(); //draw different coloured Wheelys on screen batch.begin(); batch.draw(AssetManager.wheelyYellow, 190, -1); batch.draw(AssetManager.wheelyOrange, 90, -1); batch.draw(AssetManager.wheelyRed, -14, -1); batch.draw(AssetManager.wheelyGreenL, 320, -1); batch.draw(AssetManager.wheelyBlueL, 420, -1); batch.draw(AssetManager.wheelyPurpleL, 520, -1); batch.end(); //If a certain colour is left clicked, that colouro of Wheely is selected if (Gdx.input.isButtonPressed(Input.Buttons.LEFT)) { Vector3 mouseClick = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mouseClick); System.out.println("x: " + mouseClick.x + " y: " + mouseClick.y); //Red if (mouseClick.y >= -1 && mouseClick.y <= 0.991 && mouseClick.x >= -1 && mouseClick.x <= -0.6625) { red = true; } //Green if (mouseClick.y >= -1 && mouseClick.y <= 1 && mouseClick.x >= 0.034374952 && mouseClick.x <= 0.36874998) { green = true; } //Orange if (mouseClick.y >= -1 && mouseClick.y <= 1 && mouseClick.x >= -0.653125 && mouseClick.x <= -0.32187498) { orange = true; } //Yellow if (mouseClick.y >= -1 && mouseClick.y <= 1 && mouseClick.x >= -0.309375 && mouseClick.x <= 0.024999976) { yellow = true; } //Blue if (mouseClick.y >= -1 && mouseClick.y <= 1 && mouseClick.x >= 0.37812495 && mouseClick.x <= 0.7125) { blue = true; } //Purple if (mouseClick.y >= -1 && mouseClick.y <= 1 && mouseClick.x >= 0.71875 && mouseClick.x <= 0.99375) { purple = true; } } } //The end screen public void endScreen(float delta) { Gdx.gl20.glClearColor(0, 0, 0, 1); Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(AssetManager.flag, 190, -1); batch.end(); } public static boolean isGreen() { return green; } public static boolean isRed() { return red; } public static boolean isOrange() { return orange; } public static boolean isYellow() { return yellow; } public static boolean isBlue() { return blue; } public static boolean isPurple() { return purple; } }