com.mygdx.environments.EnvDefault.EnvDefault.java Source code

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Here is the source code for com.mygdx.environments.EnvDefault.EnvDefault.java

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/*
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package com.mygdx.environments.EnvDefault;

import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.mygdx.entities.enemies.EnemyManager;
import com.mygdx.entities.StaticEntities.BlankWall;
import com.mygdx.environments.Environment;
import com.mygdx.game.MainGame;
import static com.mygdx.game.MainGame.RATIO;
import com.mygdx.utilities.ResourceManager;
import static com.mygdx.utilities.UtilityVars.PPM;

/**
 *
 * @author looch
 */
public class EnvDefault extends Environment {

    private final Array<Vector2> spawns = new Array<Vector2>();

    public EnvDefault(int id, int linkid) {
        super(id);

        this.linkid = linkid;
        fg = MainGame.am.get(ResourceManager.DEFAULT_SQCOLOR);
        beginFC.setTime(0);

        /*
        Initial room settings
        */

        width = 1000 * RATIO;
        height = 1000 * RATIO;
        fgx = 0;
        fgy = 0;
        fgw = width;
        fgh = height;
        startPos = new Vector2(width * 0.5f / PPM, height * 0.2f / PPM);
        this.setPlayerToStart();

    }

    @Override
    public void init() {
        super.init();

        /*****************************************************
         *      INITIAL WALLS / ENVIRONMENT BOUNDARIES
         **************************************************/

        float border = 25f;

        spawnEntity(new BlankWall(new Vector2((fgx) + width / 2, height * 0.1f), width / 2, border));//south
        spawnEntity(new BlankWall(new Vector2((fgx) + width / 2, height * 0.95f), width / 2, border));//north
        spawnEntity(new BlankWall(new Vector2((fgx) + width * 0.92f, height / 2), border, height / 2));//east
        spawnEntity(new BlankWall(new Vector2((fgx) + width * 0.08f, height / 2), border, height / 2));//west

        spawnEntity(EnemyManager.createRandom(new Vector2(500f, 500f)));
    }

}