Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mygdx.environments; import com.badlogic.gdx.math.Vector2; import com.mygdx.entities.DynamicEntities.player.PlayerEntity; import com.mygdx.entities.DynamicEntities.player.Player_Test; import com.mygdx.environments.EnvRoom.EnvRoom; import com.mygdx.managers.GameKeyLibrary; import java.util.HashMap; /** * * @author looch */ public class EnvironmentManager { public final static HashMap<Integer, Environment> FULL_ENV_MAP = new HashMap<Integer, Environment>(); public static Environment currentEnv; public static int ID = -100; public static int START_ID = -99; public static PlayerEntity player; public static void init(int index) { switch (index) { default: currentEnv = new EnvRoom(0, 1); } FULL_ENV_MAP.put(currentEnv.getId(), currentEnv); //player //NOTE: player declaration needs to proceed Env initialization for b2d purposes player = new Player_Test(new Vector2(0, 0), 10, 10); currentEnv.begin(); } public static void add(Environment e) { if (!FULL_ENV_MAP.containsValue(e)) FULL_ENV_MAP.put(e.getId(), e); if (currentEnv == null) { currentEnv = e; } } public static Environment get(int id) { Environment env = FULL_ENV_MAP.get(id); if (env == null) return null; return env; } public static void setCurrent(int id) { if (currentEnv != null && id != Integer.MAX_VALUE) { //currentEnv.pause(); currentEnv = FULL_ENV_MAP.get(id); currentEnv.begin(); System.out.println("@EnvManager: CurrentEnv set, id:" + currentEnv.getId()); GameKeyLibrary.clear(); } } public static void clearEnvs() { FULL_ENV_MAP.clear(); currentEnv = null; } public static void respawn() { } public static void resize(int w, int h) { //resize all Environents w/ entities } }