Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.mygdx.g3il.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.mygdx.g3il.G3il; public class HelpScreen extends G3ilScreen { private final Texture board; private final Texture background; public HelpScreen(G3il game) { super(game); board = new Texture(Gdx.files.internal("texture/figure/board.png")); background = new Texture(Gdx.files.internal("texture/background/game.png")); } @Override public void update(float delta) { if (Gdx.input.justTouched()) { nextScreen(); } } @Override public void draw(float delta) { GL20 gl = Gdx.gl; gl.glClear(GL20.GL_COLOR_BUFFER_BIT); gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.update(); game.batch.setProjectionMatrix(camera.combined); game.batch.disableBlending(); game.batch.begin(); game.batch.draw(background, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); game.batch.end(); game.batch.enableBlending(); game.batch.begin(); game.batch.draw(board, camera.position.x, camera.position.y); game.batch.end(); } @Override public void nextScreen() { game.setScreen(new MainMenuScreen(game)); dispose(); } @Override public void dispose() { background.dispose(); board.dispose(); } }