Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.mygdx.g3il.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.ScreenAdapter; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector3; import com.mygdx.g3il.G3il; import com.mygdx.g3il.Settings; public class HighscoresScreen extends G3ilScreen { private final Texture background; private final Texture arrow; private static String GAMES = " Partidas"; Rectangle backBounds; Vector3 touchPoint; String[] highScores; float xOffset = 0; public HighscoresScreen(G3il game) { super(game); background = new Texture(Gdx.files.internal("texture/background/menu.png")); arrow = new Texture(Gdx.files.internal("texture/figure/arrow.png")); backBounds = new Rectangle(0, 0, arrow.getWidth() + 64, arrow.getWidth() + 64); touchPoint = new Vector3(); highScores = new String[Settings.MAX_SCORES]; for (int i = 0; i < Settings.MAX_SCORES; i++) { highScores[i] = i + 1 + ". " + Settings.highscores[i]; xOffset = Math.max(game.font.getBounds(highScores[i] + GAMES).width, xOffset); } xOffset = camera.position.x - xOffset / 2 + game.font.getSpaceWidth() / 2; } @Override public void update(float delta) { if (Gdx.input.justTouched()) { camera.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0)); if (backBounds.contains(touchPoint.x, touchPoint.y)) { game.setScreen(new MainMenuScreen(game)); return; } } } @Override public void draw(float delta) { GL20 gl = Gdx.gl; gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); game.batch.setProjectionMatrix(camera.combined); game.batch.disableBlending(); game.batch.begin(); game.batch.draw(background, 0, 0, camera.viewportWidth, camera.viewportHeight); game.batch.end(); game.batch.enableBlending(); game.batch.begin(); float y = Gdx.graphics.getHeight() / 100 * 30; for (int i = Settings.MAX_SCORES - 1; i >= 0; i--) { game.font.draw(game.batch, highScores[i] + GAMES, xOffset, y); y += game.font.getLineHeight(); } final String text = "Highs Scores"; y += game.font.getLineHeight() * 2; game.font.scale(1); game.font.draw(game.batch, text, camera.position.x - game.font.getBounds(text).width / 2, y); game.font.scale(-1); game.batch.draw(arrow, 32, 32); game.batch.end(); } @Override public void dispose() { background.dispose(); arrow.dispose(); } @Override public void nextScreen() { game.setScreen(new MainMenuScreen(game)); dispose(); } }