Java tutorial
/******************************************************************************* * Copyright 2015 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.mygdx.game.debugdrawers; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g3d.model.Node; import com.badlogic.gdx.math.Quaternion; import com.badlogic.gdx.math.Vector3; import com.mygdx.game.objects.DogCharacter; import com.mygdx.game.objects.GameCharacter; import com.mygdx.game.objects.HumanCharacter; import com.mygdx.game.utilities.MyShapeRenderer; /** * @author jsjolund */ public class ArmatureDebugDrawer { private final static Vector3 TMP_V1 = new Vector3(); private final static Vector3 TMP_V2 = new Vector3(); private final static Vector3 TMP_V3 = new Vector3(); private final static Quaternion TMP_Q = new Quaternion(); private MyShapeRenderer shapeRenderer; public void drawArmature(MyShapeRenderer shapeRenderer, GameCharacter character, String rootNodeId) { this.shapeRenderer = shapeRenderer; if (character == null) { return; } if (shapeRenderer.isDrawing()) { shapeRenderer.end(); } shapeRenderer.begin(MyShapeRenderer.ShapeType.Line); shapeRenderer.setColor(Color.YELLOW); Node skeleton = character.modelInstance.getNode(rootNodeId); if (skeleton != null) { Vector3 modelPos = TMP_V1; Vector3 rootNodeGlobalPos = TMP_V2; Vector3 debugNodePos = TMP_V3; Quaternion modelRot = TMP_Q; character.modelInstance.transform.getTranslation(modelPos); character.modelInstance.transform.getRotation(modelRot); skeleton.globalTransform.getTranslation(rootNodeGlobalPos); drawArmatureNodes(skeleton, modelPos, modelRot, rootNodeGlobalPos, debugNodePos); } if (character instanceof HumanCharacter) { HumanCharacter human = (HumanCharacter) character; human.getBoneMidpointWorldPosition(HumanCharacter.HumanArmature.RIGHT_HAND.id, TMP_V1); drawVertex(TMP_V1, 0.05f, Color.RED); human.getBoneMidpointWorldPosition(HumanCharacter.HumanArmature.LEFT_HAND.id, TMP_V1); drawVertex(TMP_V1, 0.05f, Color.GREEN); } if (character instanceof DogCharacter) { DogCharacter dog = (DogCharacter) character; dog.getBoneMidpointWorldPosition(DogCharacter.DogArmature.HEAD.id, TMP_V1); drawVertex(TMP_V1, 0.05f, Color.RED); dog.getBoneDirection(DogCharacter.DogArmature.HEAD.id, TMP_V2); drawVertex(TMP_V1.add(TMP_V2.scl(0.5f)), 0.05f, Color.GREEN); } shapeRenderer.end(); } private void drawArmatureNodes(Node currentNode, Vector3 modelPos, Quaternion modelRot, Vector3 parentNodePos, Vector3 currentNodePos) { currentNode.globalTransform.getTranslation(currentNodePos); modelRot.transform(currentNodePos); currentNodePos.add(modelPos); drawVertex(currentNodePos, 0.02f, Color.GREEN); shapeRenderer.setColor(Color.YELLOW); if (currentNode.hasParent()) { shapeRenderer.line(parentNodePos, currentNodePos); } if (currentNode.hasChildren()) { float x = currentNodePos.x; float y = currentNodePos.y; float z = currentNodePos.z; for (Node child : currentNode.getChildren()) { drawArmatureNodes(child, modelPos, modelRot, currentNodePos, parentNodePos); currentNodePos.set(x, y, z); } } } private void drawVertex(Vector3 pos, float size, Color color) { float offset = size / 2; shapeRenderer.setColor(color); shapeRenderer.box(pos.x - offset, pos.y - offset, pos.z + offset, size, size, size); } }