Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mygdx.game.gameword.touchme; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.mygdx.game.gameword.GameRenderer; import com.mygdx.game.ichelpers.touchme.CheckPoint; /** * @author Hugo Da Roit - contact@hdaroit.fr */ public class TouchMeRenderer extends GameRenderer { private ShapeRenderer shapeRenderer; public TouchMeRenderer(TouchMe gameWorld) { super(gameWorld); shapeRenderer = new ShapeRenderer(); } @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); dessinerCheckPoints(delta); dessinerSegments(); } private void dessinerCheckPoints(float delta) { batch.begin(); for (int i = 0; i < gameWorld.getCheckPoints().size(); i++) gameWorld.getCheckPoints().get(i).draw(batch, delta); time.draw(batch, String.valueOf(((gameWorld.getTimer() - System.currentTimeMillis()) / 1000) % 60) + "s", Gdx.graphics.getWidth() - 40, Gdx.graphics.getHeight() - 10); batch.end(); } private void dessinerSegments() { shapeRenderer.setProjectionMatrix(batch.getProjectionMatrix()); shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); shapeRenderer.setColor(Color.RED); for (int i = 0; i < gameWorld.getCheckPoints().size() - 1; i++) { CheckPoint cp = gameWorld.getCheckPoints().get(i); CheckPoint cpNext = gameWorld.getCheckPoints().get(i + 1); shapeRenderer.line(cp.getPosition().x + cp.getLargeur() / 2, cp.getPosition().y + cp.getHauteur() / 2, cpNext.getPosition().x + cpNext.getLargeur() / 2, cpNext.getPosition().y + cpNext.getHauteur() / 2); } shapeRenderer.end(); } }