Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mygdx.game.Tools.Screens; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.Viewport; import com.mygdx.game.Sprites.Player.Player; import com.mygdx.game.AdventureGame; /** * * @author Camilo.Avila */ public class Hud implements Disposable { public Stage stage; private Viewport viewport; private static int lives; private static int score; private int level; private int world; private boolean lastHit; private static Label livesLabel; private static Label scoreLabel; private Label worldLabel; private Label levelLabel; private Label playerscoreLabel; private Label playerlivesLabel; public Hud(int level, int world, SpriteBatch batch) { this.level = level; this.world = world; score = 0; lives = 10; viewport = new FitViewport(AdventureGame.V_WIDTH, AdventureGame.V_HEIGHT, new OrthographicCamera()); stage = new Stage(viewport, batch); Table table = new Table(); table.top(); table.setFillParent(true); livesLabel = new Label(String.format("%02d", lives), new Label.LabelStyle(new BitmapFont(), Color.WHITE)); scoreLabel = new Label(String.format("%06d", score), new Label.LabelStyle(new BitmapFont(), Color.WHITE)); levelLabel = new Label("1-1", new Label.LabelStyle(new BitmapFont(), Color.WHITE)); worldLabel = new Label("WORLD", new Label.LabelStyle(new BitmapFont(), Color.WHITE)); playerscoreLabel = new Label("SCORE", new Label.LabelStyle(new BitmapFont(), Color.WHITE)); playerlivesLabel = new Label("LIVES", new Label.LabelStyle(new BitmapFont(), Color.WHITE)); table.add(worldLabel).expandX().padTop(10); table.add(playerscoreLabel).expandX().padTop(10); table.add(playerlivesLabel).expandX().padTop(10); table.row(); table.add(levelLabel).expandX(); table.add(scoreLabel).expandX(); table.add(livesLabel).expandX(); stage.addActor(table); } public static void addScore(int value) { score += value; scoreLabel.setText(String.format("%06d", score)); } public static void hit() { lives--; if (lives > 0) { livesLabel.setText(String.format("%02d", lives)); } else { Player.playerDead(); } } public static void hitbyBoss() { lives = lives - 2; if (lives > 0) { livesLabel.setText(String.format("%02d", lives)); } else { Player.playerDead(); } } @Override public void dispose() { stage.dispose(); } }