Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mygdx.game; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; /** * * @author ScanNorOne */ public class TrafficLightDrawer { private TrafficLight trafficLight; private ShapeRenderer sr; public TrafficLightDrawer(TrafficLight trafficLight, ShapeRenderer sr) { this.trafficLight = trafficLight; this.sr = sr; } public void draw() { sr.setColor(Color.BLACK); float x = trafficLight.getXOnScreen(), y = trafficLight.getYOnScreen(); float width = trafficLight.getWidth() + 8, height = trafficLight.getHeight() + 12; sr.rect(x, y, width, height); if (trafficLight.isYellow()) sr.setColor(Color.YELLOW); else sr.setColor(Color.DARK_GRAY); sr.circle(x + width / 2, y + height / 2, trafficLight.getRadius()); if (trafficLight.isGreen()) sr.setColor(Color.GREEN); else sr.setColor(Color.DARK_GRAY); sr.circle(x + width / 2, y + width / 2 - 1, trafficLight.getRadius()); if (trafficLight.isRed()) sr.setColor(Color.RED); else sr.setColor(Color.DARK_GRAY); sr.circle(x + width / 2, y + 2 * width + 3, trafficLight.getRadius()); } }