com.nebula2d.editor.framework.GameObject.java Source code

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Here is the source code for com.nebula2d.editor.framework.GameObject.java

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/*
 * Nebula2D is a cross-platform, 2D game engine for PC, Mac, & Linux
 * Copyright (c) 2014 Jon Bonazza
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package com.nebula2d.editor.framework;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Circle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.XmlWriter;
import com.nebula2d.editor.common.IBuildable;
import com.nebula2d.editor.common.IRenderable;
import com.nebula2d.editor.common.ISelectable;
import com.nebula2d.editor.common.ISerializable;
import com.nebula2d.editor.framework.components.Behaviour;
import com.nebula2d.editor.framework.components.Collider;
import com.nebula2d.editor.framework.components.Component;
import com.nebula2d.editor.framework.components.MusicSource;
import com.nebula2d.editor.framework.components.Renderer;
import com.nebula2d.editor.framework.components.RigidBody;
import com.nebula2d.editor.framework.components.SoundEffectSource;
import com.nebula2d.editor.framework.components.SpriteRenderer;
import com.nebula2d.editor.framework.components.TileMapRenderer;
import com.nebula2d.editor.util.FullBufferedReader;
import com.nebula2d.editor.util.FullBufferedWriter;

import java.io.IOException;
import java.util.ArrayList;
import java.util.Enumeration;
import java.util.List;

public class GameObject extends BaseSceneNode implements ISerializable, IBuildable {

    protected Vector2 pos;
    protected Vector2 scale;
    protected float rot;

    protected List<Component> components;
    protected Renderer renderer;
    protected RigidBody rigidBody;
    protected List<ISelectable> selectables;
    protected List<IRenderable> renderables;

    public GameObject(String name) {
        super(name);
        components = new ArrayList<>();
        renderables = new ArrayList<>();
        selectables = new ArrayList<>();
        pos = new Vector2();
        scale = new Vector2(1, 1);
        rot = 0;
    }

    public Vector2 getPosition() {
        return pos;
    }

    public Vector2 getScale() {
        return scale;
    }

    public float getRotation() {
        return rot;
    }

    public Renderer getRenderer() {
        return renderer;
    }

    public RigidBody getRigidBody() {
        return rigidBody;
    }

    public void setPosition(float x, float y) {
        float dx = x - pos.x;
        float dy = y - pos.y;
        translate(dx, dy);
    }

    public void translate(float dx, float dy) {
        pos.x += dx;
        pos.y += dy;

        Enumeration children = children();
        while (children.hasMoreElements()) {
            GameObject go = (GameObject) children.nextElement();
            go.translate(dx, dy);
        }
    }

    public void setScale(float x, float y) {
        scale.x = x;
        scale.y = y;
    }

    public void setRotation(float rot) {
        this.rot = rot;
    }

    public List<Component> getComponents() {
        return this.components;
    }

    public void addComponent(Component comp) {
        components.add(comp);
        comp.setParent(this);

        if (comp instanceof Renderer) {
            renderer = (Renderer) comp;
        }

        if (comp instanceof RigidBody) {
            rigidBody = (RigidBody) comp;
        }

        if (comp instanceof IRenderable)
            renderables.add((IRenderable) comp);

        if (comp instanceof ISelectable)
            selectables.add((ISelectable) comp);
    }

    public void removeComponent(Component comp) {
        components.remove(comp);
        if (renderer == comp)
            renderer = null;
        else if (rigidBody == comp)
            rigidBody = null;

        if (comp instanceof IRenderable)
            renderables.remove(comp);

        if (comp instanceof ISelectable)
            selectables.remove(comp);
    }

    @Override
    public void load(FullBufferedReader fr) throws IOException {
        pos.x = fr.readFloatLine();
        pos.y = fr.readFloatLine();
        scale.x = fr.readFloatLine();
        scale.y = fr.readFloatLine();
        rot = fr.readFloatLine();
        int size = fr.readIntLine();

        for (int i = 0; i < size; ++i) {
            String name = fr.readLine();
            Component.ComponentType type = Component.ComponentType.valueOf(fr.readLine());
            boolean enabled = fr.readBooleanLine();
            Component component = null;
            if (type == Component.ComponentType.RENDER) {
                Renderer.RendererType rendererType = Renderer.RendererType.valueOf(fr.readLine());
                if (rendererType == Renderer.RendererType.SPRITE_RENDERER)
                    component = new SpriteRenderer(name);
                else if (rendererType == Renderer.RendererType.TILE_MAP_RENDERER)
                    component = new TileMapRenderer(name);

            } else if (type == Component.ComponentType.MUSIC) {
                component = new MusicSource(name);
            } else if (type == Component.ComponentType.SFX) {
                component = new SoundEffectSource(name);
            } else if (type == Component.ComponentType.BEHAVE) {
                component = new Behaviour(name);
            } else if (type == Component.ComponentType.RIGID_BODY) {
                component = new RigidBody(name);
            } else if (type == Component.ComponentType.COLLIDER) {
                component = new Collider(name);
            }

            if (component == null)
                throw new IOException("Failed to load project.");
            addComponent(component);
            component.load(fr);
            component.setEnabled(enabled);
        }

        int childCount = fr.readIntLine();

        for (int i = 0; i < childCount; ++i) {
            String name = fr.readLine();
            GameObject go = new GameObject(name);
            go.load(fr);
            add(go);
        }
    }

    @Override
    public void save(FullBufferedWriter fw) throws IOException {
        fw.writeLine(name);
        fw.writeFloatLine(pos.x);
        fw.writeFloatLine(pos.y);
        fw.writeFloatLine(scale.x);
        fw.writeFloatLine(scale.y);
        fw.writeFloatLine(rot);

        fw.writeIntLine(components.size());
        for (Component c : components) {
            c.save(fw);
        }

        fw.writeIntLine(getChildCount());
        Enumeration children = children();
        while (children.hasMoreElements()) {
            GameObject go = (GameObject) children.nextElement();
            go.save(fw);
        }
    }

    public void render(GameObject selectedObject, SpriteBatch batcher, Camera cam) {
        if (renderer != null && renderer.isEnabled()) {
            renderer.render(selectedObject, batcher, cam);
        } else {
            batcher.end();
            Gdx.gl.glEnable(GL20.GL_BLEND);
            ShapeRenderer shape = new ShapeRenderer();
            shape.setProjectionMatrix(cam.combined);
            OrthographicCamera ortho = (OrthographicCamera) cam;
            shape.begin(ShapeRenderer.ShapeType.Filled);
            shape.setColor(new Color(0f, 1f, 0f, 0.5f));
            shape.circle(getPosition().x, getPosition().y, 4 * ortho.zoom);
            shape.end();
            Gdx.gl.glDisable(GL20.GL_BLEND);
            batcher.begin();
        }
        for (IRenderable renderable : renderables) {
            if (((Component) renderable).isEnabled()) {
                renderable.render(selectedObject, batcher, cam);
            }
        }
    }

    public boolean isSelected(Camera cam, float x, float y) {
        if (renderer != null && renderer.isReady() && renderer.getBoundingBox(cam).contains(x, y))
            return true;

        OrthographicCamera ortho = (OrthographicCamera) cam;

        Vector3 proj = cam.project(new Vector3(pos.x, pos.y, 0));
        System.out.println(ortho.zoom);
        Circle point = new Circle(proj.x, proj.y, 4);
        return point.contains(x, y);
    }

    public boolean isMoveable() {
        for (ISelectable selectable : selectables) {
            if (!selectable.isMoveable())
                return false;
        }

        return true;
    }

    @Override
    public void build(XmlWriter sceneXml, XmlWriter assetsXml, String sceneName) throws IOException {
        sceneXml.element("gameObject").attribute("name", name).element("pos").attribute("x", pos.x)
                .attribute("y", pos.y).pop().element("scale").attribute("x", scale.x).attribute("y", scale.y).pop()
                .attribute("rot", rot);

        for (Component component : components) {
            component.build(sceneXml, assetsXml, sceneName);
            sceneXml.pop();
        }

        Enumeration children = children();
        while (children.hasMoreElements()) {
            GameObject childGo = (GameObject) children.nextElement();
            childGo.build(sceneXml, assetsXml, sceneName);
            sceneXml.pop();
        }
    }
}