Java tutorial
/* * The MIT License * * Copyright 2017 DavidNexuss. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.nsoft.boxuniverse.main; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Graphics; import com.badlogic.gdx.Graphics.DisplayMode; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration; import com.nsoft.boxuniverse.misc.BaseMaterial; import com.nsoft.boxuniverse.world.BaseBlock; public class Main { static Lwjgl3Application app; public static void main(String[] args) { Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration(); config.setWindowedMode(1280, 720); //config.setFullscreenMode( Lwjgl3ApplicationConfiguration.getDisplayMode()); config.setTitle("Box Universe"); config.useOpenGL3(true, 3, 2); app = new Lwjgl3Application(new Game(), config); } public static void debug() { } }