Java tutorial
/* Copyright (c) 2014 PixelScientists * * The MIT License (MIT) * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package com.pixelscientists.gdx.inventory; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload; import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source; import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target; /** * @author Daniel Holderbaum */ public class SlotTarget extends Target { private Slot targetSlot; public SlotTarget(SlotActor actor) { super(actor); targetSlot = actor.getSlot(); getActor().setColor(Color.LIGHT_GRAY); } @Override public boolean drag(Source source, Payload payload, float x, float y, int pointer) { Slot payloadSlot = (Slot) payload.getObject(); // if (targetSlot.getItem() == payloadSlot.getItem() || // targetSlot.getItem() == null) { getActor().setColor(Color.WHITE); return true; // } else { // getActor().setColor(Color.DARK_GRAY); // return false; // } } @Override public void drop(Source source, Payload payload, float x, float y, int pointer) { } @Override public void reset(Source source, Payload payload) { getActor().setColor(Color.LIGHT_GRAY); } }