com.pixelscientists.gdx.inventory.SlotTarget.java Source code

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Here is the source code for com.pixelscientists.gdx.inventory.SlotTarget.java

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/* Copyright (c) 2014 PixelScientists
 * 
 * The MIT License (MIT)
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy of
 * this software and associated documentation files (the "Software"), to deal in
 * the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
 * the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package com.pixelscientists.gdx.inventory;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload;
import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source;
import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target;

/**
 * @author Daniel Holderbaum
 */
public class SlotTarget extends Target {

    private Slot targetSlot;

    public SlotTarget(SlotActor actor) {
        super(actor);
        targetSlot = actor.getSlot();
        getActor().setColor(Color.LIGHT_GRAY);
    }

    @Override
    public boolean drag(Source source, Payload payload, float x, float y, int pointer) {
        Slot payloadSlot = (Slot) payload.getObject();
        // if (targetSlot.getItem() == payloadSlot.getItem() ||
        // targetSlot.getItem() == null) {
        getActor().setColor(Color.WHITE);
        return true;
        // } else {
        // getActor().setColor(Color.DARK_GRAY);
        // return false;
        // }
    }

    @Override
    public void drop(Source source, Payload payload, float x, float y, int pointer) {
    }

    @Override
    public void reset(Source source, Payload payload) {
        getActor().setColor(Color.LIGHT_GRAY);
    }

}