Java tutorial
/* Copyright 2014 Matthew Rogers "BossLetsPlays" * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.redthirddivision.astilade.entities; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import com.redthirddivision.astilade.render.Texture2D; import com.redthirddivision.astilade.utils.Debugger; import com.redthirddivision.astilade.world.World; /** * <strong>Project:</strong> Kingdom of Astilade-core <br> * <strong>File:</strong> Entity.java * * @author <a href = "http://redthirddivision.com/team/BossLetsPlays"> Matthew Rogers</a> */ public abstract class Entity { protected Vector2 position; protected Texture2D texture; protected ShapeRenderer sr; protected Rectangle walkBounds; protected Rectangle hitBox; protected World world; protected int xTile, yTile; public Entity(World world, Vector2 position, String textureFile) { this(world, position, new Texture2D(textureFile)); } public Entity(World world, Vector2 position, Texture2D texture) { this.world = world; this.position = position; this.texture = texture; this.sr = new ShapeRenderer(); xTile = (int) (position.x / 64); yTile = (int) (position.y / 64); world.addEntity(this); } public boolean hasCollisionWith(Rectangle other) { return walkBounds.overlaps(other); } public abstract void update(); public abstract void render(SpriteBatch batch); public void renderDebug() { if (walkBounds != null) Debugger.drawBounds(sr, walkBounds, Color.WHITE, world.getCamera()); if (hitBox != null) Debugger.drawBounds(sr, hitBox, Color.GREEN, world.getCamera()); } public void dispose() { if (texture != null) texture.dispose(); } public Vector2 getPosition() { return position; } public void setPosition(Vector2 position) { this.position = position; } public int getxTile() { return xTile; } public int getyTile() { return yTile; } }