Java tutorial
/* * Copyright 2011 Alexander Baumgartner * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.ridiculousRPG.ui; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.BitmapFontCache; import com.badlogic.gdx.math.Matrix4; import com.ridiculousRPG.GameBase; import com.ridiculousRPG.service.Computable; /** * Displays a red error message on the screen. * * @author Alexander Baumgartner */ public class DisplayErrorService extends DisplayPlainTextService implements Computable { private float displayTime = 5.99f; private String msg; private BitmapFontCache fontCache; private static boolean showingError; private DisplayErrorService() { } public void compute(float deltaTime, boolean actionKeyDown) { String msg = this.msg; if (msg == null) return; int oldTime = (int) displayTime; displayTime -= deltaTime; // change the message every second if (oldTime != (int) displayTime) { if (fontCache != null) removeMessage(fontCache); if (displayTime < 1) { displayTime = 0; msg = "\nPress action key to continue!\n\n" + msg; } else { msg = "\nOOOPS, an ERROR occurred [Countdown: " + ((int) displayTime) + "]\n\n" + msg; } fontCache = addMessage(msg, Color.RED.toFloatBits(), Alignment.CENTER, Alignment.CENTER, 0f, GameBase.$().getScreen().getWidth(), false); } if (displayTime < 1 && actionKeyDown) { if (fontCache != null) super.removeMessage(fontCache); GameBase.$serviceProvider().releaseAttention(this); this.dispose(); showingError = false; } } public Matrix4 projectionMatrix(Camera camera) { return camera.view; } /** * Displays the specified error centered on the screen. * * @param msg * The message to display or null if no message should be drawn. */ public static void forceMessage(final String msg) { Gdx.app.postRunnable(new Runnable() { // max. 30 attempts to avoid live lock // (about 0.5 sec on a frame rate of 60fps) int count = 30; DisplayErrorService service = new DisplayErrorService(); @Override public void run() { if (GameBase.$serviceProvider().requestAttention(service, true, true)) { showingError = true; service.msg = msg; } else if (!showingError && count <= 0) { showingError = true; while (!GameBase.$serviceProvider().requestAttention(service, true, true)) GameBase.$serviceProvider().forceAttentionReset(); service.msg = msg; } else { count--; Thread.yield(); Gdx.app.postRunnable(this); } } }); } }