Java tutorial
/* * Copyright 2011 Alexander Baumgartner * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.ridiculousRPG.util; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.io.Serializable; import com.badlogic.gdx.graphics.Color; /** * @author Alexander Baumgartner */ public class ColorSerializable extends Color implements Serializable { private static final long serialVersionUID = 1L; public ColorSerializable() { super(); } public ColorSerializable(Color color) { super(color); } public ColorSerializable(float r, float g, float b, float a) { super(r, g, b, a); } public static final ColorSerializable wrap(Color c) { return c instanceof ColorSerializable ? (ColorSerializable) c : new ColorSerializable(c); } private void writeObject(ObjectOutputStream out) throws IOException { out.defaultWriteObject(); out.writeFloat(a); out.writeFloat(b); out.writeFloat(g); out.writeFloat(r); } private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException { in.defaultReadObject(); a = in.readFloat(); b = in.readFloat(); g = in.readFloat(); r = in.readFloat(); } }