Java tutorial
package com.sasluca.lcl.applogic.appsystems.impl; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.sasluca.lcl.LCL; import com.sasluca.lcl.abstractions.*; import com.sasluca.lcl.animation.LCLTween; import com.sasluca.lcl.applogic.appsystems.LCLAppSystem; import com.sasluca.lcl.input.LCLVirtualKeyboardManager; /* * Copyright 2016 Sas Luca * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ public class LCLDefaultAppSystem<State> extends LCLAppSystem<State> { //Background color public Color BackgroundColor = new Color(Color.WHITE); @Override public void render(float delta) { //Set the delta and update the camera LCL.handleDelta(delta); LCL.getCamera().update(); //Clear the screen Gdx.gl.glClearColor(BackgroundColor.r, BackgroundColor.g, BackgroundColor.b, BackgroundColor.a); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); //Initialize the OpenGL context LCL.startRendering(); if (p_UpdateTweenEngine) LCLTween.TWEEN_MANAGER.update(LCL.getDelta()); if (p_ManageKeyboard) LCLVirtualKeyboardManager.manage(); for (IRender renderable : p_RenderLayers) renderable.render(); for (IUpdate updatable : p_UpdateHandlers) updatable.update(); //Manage the current state manage(); //Flush the batch sending all the data to the GPU to be rendered LCL.endRendering(); } @Override public void show() { } @Override public void resize(int width, int height) { for (IResizeable resizeable : p_ResizeHandlers) resizeable.resize(width, height); } @Override public void pause() { } @Override public void resume() { } @Override public void hide() { } @Override public void dispose() { } }