com.shatteredpixel.shatteredpixeldungeon.scenes.WelcomeScene.java Source code

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Here is the source code for com.shatteredpixel.shatteredpixeldungeon.scenes.WelcomeScene.java

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/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015  Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2016 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
package com.shatteredpixel.shatteredpixeldungeon.scenes;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.effects.BannerSprites;
import com.shatteredpixel.shatteredpixeldungeon.effects.Fireball;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextMultiline;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
import com.watabou.noosa.audio.Sample;

public class WelcomeScene extends PixelScene {

    private static int LATEST_UPDATE = 107;

    @Override
    public void create() {
        super.create();

        final int previousVersion = ShatteredPixelDungeon.version();

        if (ShatteredPixelDungeon.versionCode == previousVersion) {
            ShatteredPixelDungeon.switchNoFade(TitleScene.class);
            return;
        }

        uiCamera.visible = false;

        int w = Camera.main.width;
        int h = Camera.main.height;

        Image title = BannerSprites.get(BannerSprites.Type.PIXEL_DUNGEON);
        title.brightness(0.6f);
        add(title);

        float height = title.height + (ShatteredPixelDungeon.landscape() ? 48 : 96);

        title.x = (w - title.width()) / 2;
        title.y = (h - height) / 2;

        placeTorch(title.x + 18, title.y + 20);
        placeTorch(title.x + title.width - 18, title.y + 20);

        Image signs = new Image(BannerSprites.get(BannerSprites.Type.PIXEL_DUNGEON_SIGNS)) {
            private float time = 0;

            @Override
            public void update() {
                super.update();
                am = (float) Math.sin(-(time += Game.elapsed));
            }

            @Override
            public void draw() {
                Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE);
                super.draw();
                Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
            }
        };
        signs.x = title.x;
        signs.y = title.y;
        add(signs);

        DarkRedButton okay = new DarkRedButton(Messages.get(this, "continue")) {
            @Override
            protected void onClick() {
                super.onClick();
                updateVersion(previousVersion);
                ShatteredPixelDungeon.switchScene(TitleScene.class);
            }
        };

        if (previousVersion != 0) {
            DarkRedButton changes = new DarkRedButton(Messages.get(this, "changelist")) {
                @Override
                protected void onClick() {
                    super.onClick();
                    updateVersion(previousVersion);
                    ShatteredPixelDungeon.switchScene(ChangesScene.class);
                }
            };
            okay.setRect(title.x, h - 20, (title.width() / 2) - 2, 16);
            okay.textColor(0xBBBB33);
            add(okay);

            changes.setRect(okay.right() + 2, h - 20, (title.width() / 2) - 2, 16);
            changes.textColor(0xBBBB33);
            add(changes);
        } else {
            okay.setRect(title.x, h - 20, title.width(), 16);
            okay.textColor(0xBBBB33);
            add(okay);
        }

        RenderedTextMultiline text = PixelScene.renderMultiline(6);
        String message;
        if (previousVersion == 0) {
            message = Messages.get(this, "welcome_msg");
        } else if (previousVersion <= ShatteredPixelDungeon.versionCode) {
            if (previousVersion < LATEST_UPDATE) {
                message = Messages.get(this, "update_intro");
                message += "\n\n" + Messages.get(this, "update_msg");
            } else {
                //TODO: change the messages here in accordance with the type of patch.
                message = Messages.get(this, "patch_intro");
                message += "\n\n" + Messages.get(this, "patch_bugfixes");
                message += "\n" + Messages.get(this, "patch_translations");
                message += "\n" + Messages.get(this, "patch_balance");

            }
        } else {
            message = Messages.get(this, "what_msg");
        }
        text.text(message, w - 20);
        float textSpace = h - title.y - (title.height() - 10) - okay.height() - 2;
        text.setPos(10, title.y + (title.height() - 10) + ((textSpace - text.height()) / 2));
        add(text);

    }

    private void updateVersion(int previousVersion) {
        ShatteredPixelDungeon.version(ShatteredPixelDungeon.versionCode);
    }

    private void placeTorch(float x, float y) {
        Fireball fb = new Fireball();
        fb.setPos(x, y);
        add(fb);
    }

    private class DarkRedButton extends RedButton {
        {
            bg.brightness(0.4f);
        }

        DarkRedButton(String text) {
            super(text);
        }

        @Override
        protected void onTouchDown() {
            bg.brightness(0.5f);
            Sample.INSTANCE.play(Assets.SND_CLICK);
        }

        @Override
        protected void onTouchUp() {
            super.onTouchUp();
            bg.brightness(0.4f);
        }
    }
}