com.siondream.libgdxjam.physics.PhysicsData.java Source code

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Here is the source code for com.siondream.libgdxjam.physics.PhysicsData.java

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/*  Copyright 2012 SionEngine
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package com.siondream.libgdxjam.physics;

import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.Fixture;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.MassData;
import com.badlogic.gdx.physics.box2d.World;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;

public class PhysicsData {

    BodyDef bodyDef = new BodyDef();
    MassData massData = new MassData();
    Array<FixtureDef> fixtureDefs = new Array<FixtureDef>();
    Array<String> fixtureNames = new Array<String>();
    ObjectMap<String, Integer> fixtureIdx = new ObjectMap<String, Integer>();

    public BodyDef getBodyDef() {
        return bodyDef;
    }

    public MassData getMassData() {
        return massData;
    }

    public Array<FixtureDef> getFixtureDefs() {
        return fixtureDefs;
    }

    public int getFixtureIdx(String name) {
        return fixtureIdx.get(name);
    }

    public String getFixtureName(int index) {
        return fixtureNames.get(index);
    }

    public Body createBody(World world, Object userData) {
        Body body = world.createBody(bodyDef);
        body.setMassData(massData);
        body.setUserData(userData);

        for (int i = 0; i < fixtureDefs.size; ++i) {
            Fixture fixture = body.createFixture(fixtureDefs.get(i));
            fixture.setUserData(i);
        }

        return body;
    }
}