com.smeanox.games.sg002.screen.MenuScreen.java Source code

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Here is the source code for com.smeanox.games.sg002.screen.MenuScreen.java

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/*
 * The MIT License (MIT)
 *
 * Copyright (c) 2015 Benjamin Schmid
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

package com.smeanox.games.sg002.screen;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.smeanox.games.sg002.player.AIPlayer_BenNo1;
import com.smeanox.games.sg002.player.LocalPlayer;
import com.smeanox.games.sg002.player.Player;
import com.smeanox.games.sg002.screen.gui.Button;
import com.smeanox.games.sg002.screen.gui.ClickHandler;
import com.smeanox.games.sg002.util.Assets;
import com.smeanox.games.sg002.util.Consts;
import com.smeanox.games.sg002.util.Language;
import com.smeanox.games.sg002.world.GameController;
import com.smeanox.games.sg002.world.Scenario;

import java.util.Iterator;
import java.util.LinkedList;

/**
 * Menu screen
 *
 * @author Benjamin Schmid
 */
public class MenuScreen extends AbstractScreen {

    private Scenario scenario;
    private int playerCount;
    private int processedPlayerNames;
    private boolean displayDialog;
    private LinkedList<String> playerNames;

    private Button playerCountLabel;
    private Button scenarioLabel;
    private Button scenarioInfoLabel;

    private Iterator<Scenario> scenarioIterator;

    private boolean wasBackDown;

    /**
     * Create a new instance
     */
    public MenuScreen() {
        super();

        playerCount = 2;
        displayDialog = false;

        createUI();

        scenarioIterator = Scenario.getAllScenariosSorted().iterator();
        nextScenario();
    }

    /**
     * Create all GUI elements
     */
    private void createUI() {
        LinkedList<Button> toLayout = new LinkedList<Button>();
        Button b;

        // playerCountLabel
        b = new Button(new Sprite(Assets.button), Assets.liberationMedium, "playerCount", Color.BLACK, Color.WHITE,
                Color.LIGHT_GRAY, Color.DARK_GRAY);
        b.addClickHandler(new ClickHandler() {
            @Override
            public void onClick() {
                increasePlayerCount();
            }
        });
        addGUIElement(b);
        playerCountLabel = b;
        toLayout.add(b);
        // scenarioInfLabel
        b = new Button(null, Assets.liberationSmall, "scenarioInfo", Color.WHITE, Color.WHITE, Color.LIGHT_GRAY,
                Color.DARK_GRAY);
        addGUIElement(b);
        scenarioInfoLabel = b;
        toLayout.add(b);
        // scenarioLabel
        b = new Button(new Sprite(Assets.button), Assets.liberationMedium, "scenarioName", Color.BLACK, Color.WHITE,
                Color.LIGHT_GRAY, Color.DARK_GRAY);
        b.addClickHandler(new ClickHandler() {
            @Override
            public void onClick() {
                nextScenario();
            }
        });
        addGUIElement(b);
        scenarioLabel = b;
        toLayout.add(b);
        // start game
        b = new Button(new Sprite(Assets.button), Assets.liberationMedium,
                Language.getStrings().get("menu.startGame"), Color.BLACK, Color.WHITE, Color.LIGHT_GRAY,
                Color.DARK_GRAY);
        b.addClickHandler(new ClickHandler() {
            @Override
            public void onClick() {
                prepareStart();
            }
        });
        addGUIElement(b);
        toLayout.add(b);
        // game name
        b = new Button(null, Assets.liberationLarge, Language.getStrings().get("game.name"), Color.ORANGE,
                Color.WHITE, Color.LIGHT_GRAY, Color.DARK_GRAY);
        addGUIElement(b);
        toLayout.add(b);

        layout(toLayout, 1, 5, 0, 0, 0, 0, 300, 60, 0, 30);

        toLayout.clear();
    }

    /**
     * cycle through scenarios
     */
    private void nextScenario() {
        if (!scenarioIterator.hasNext()) {
            scenarioIterator = Scenario.getAllScenariosSorted().iterator();
        }
        scenario = scenarioIterator.next();
        playerCount = Math.min(playerCount, scenario.getMaxPlayerCount());

        setScenarioLabelText();
        setPlayerCountText();
    }

    /**
     * increase the playerCount and reset it if its too high
     */
    private void increasePlayerCount() {
        playerCount++;
        if (playerCount > scenario.getMaxPlayerCount()) {
            playerCount = 2;
        }

        setPlayerCountText();
    }

    /**
     * Set the text on the scenarioLabel to the active scenario's name
     */
    private void setScenarioLabelText() {
        scenarioLabel.setText(scenario.getName());
        scenarioInfoLabel.setText(Language.getStrings().format("menu.scenarioInfo", scenario.getMapSizeX(),
                scenario.getMapSizeY(), scenario.getStartMoney(), scenario.getMaxPlayerCount()));
    }

    private void setPlayerCountText() {
        playerCountLabel.setText(
                Language.getStrings().format("menu.playerCount", playerCount, scenario.getMaxPlayerCount()));
    }

    /**
     * load a saved game
     */
    private void resumeGame() {
    }

    @Override
    public void render(float delta) {
        clearScreen();
        updateGUI(delta, false);
        renderGUI(delta);

        if (processedPlayerNames >= playerCount) {
            startGame();
        } else if (displayDialog) {
            Gdx.input.getTextInput(new PlayerNameListener(processedPlayerNames),
                    Language.getStrings().get("menu.playerName.dialog"), playerNames.get(processedPlayerNames), "");
            displayDialog = false;
        }

        if (wasBackDown && !(Gdx.input.isKeyPressed(Input.Keys.BACK)
                || Gdx.input.isKeyPressed(Consts.KeyboardShortcuts.backKey))) {
            Gdx.app.exit();
        }

        wasBackDown = Gdx.input.isKeyPressed(Input.Keys.BACK)
                || Gdx.input.isKeyPressed(Consts.KeyboardShortcuts.backKey);
    }

    /**
     * Prepare to start the game (e.g. ask for player names)
     */
    private void prepareStart() {
        playerNames = new LinkedList<String>();
        for (int i = 0; i < playerCount; i++) {
            playerNames.add(Language.getStrings().format("menu.playerName.default", (i + 1)));
        }
        displayDialog = true;
        processedPlayerNames = 0;
    }

    /**
     * Start the game
     */
    private void startGame() {
        GameController gameController = new GameController(scenario);
        for (int i = 0; i < playerCount; i++) {
            Player player;
            // FIXME make nicer
            if ("BenNo1".equals(playerNames.get(i))) {
                player = new AIPlayer_BenNo1();
            } else {
                player = new LocalPlayer();
            }
            // FIXME Remove me
            if (i > 0) {
                //player = new AIPlayer_BenNo1();
            }
            gameController.addPlayer(player);
            player.setColor(Consts.playerColors[i % Consts.playerColors.length]);
            player.setShowGUI(player instanceof LocalPlayer);
            player.setName(playerNames.get(i));
        }
        ScreenManager.showGame(gameController);
    }

    /**
     * Wait for the user to input a player name
     */
    private class PlayerNameListener implements Input.TextInputListener {
        private int player;

        public PlayerNameListener(int player) {
            this.player = player;
        }

        @Override
        public void input(String text) {
            playerNames.set(player, text);
            processedPlayerNames++;
            displayDialog = true;
        }

        @Override
        public void canceled() {
            processedPlayerNames = -1;
            displayDialog = false;
        }
    }
}