Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.spaceapps.liftoffgame.actors; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.scenes.scene2d.Actor; /** * * @author craw */ public class ButtonActor extends Actor { private Sprite image; private Sprite icon; private Color blendColor; public ButtonActor(Sprite image) { this.image = image; blendColor = Color.WHITE; } @Override public void draw(Batch batch, float alpha) { image.setColor(blendColor); image.draw(batch); if (icon != null) { icon.draw(batch); } } public void setBlendColor(Color blendColor) { this.blendColor = blendColor; } public void setImage(Sprite image) { this.image = image; } public void setIcon(Sprite image) { this.icon = image; icon.setPosition(getX() + getWidth() / 2 - icon.getWidth() / 2, getY() + getHeight() / 2 - icon.getHeight() / 2); } @Override public void setBounds(float x, float y, float width, float height) { super.setBounds(x, y, width, height); image.setBounds(x, y, width, height); } @Override public void setSize(float width, float height) { super.setSize(width, height); image.setSize(width, height); } @Override public void setPosition(float x, float y) { super.setPosition(x, y); super.setSize(image.getWidth(), image.getHeight()); image.setPosition(x, y); } @Override public void act(float delta) { super.act(delta); image.setPosition(getX(), getY()); image.setRotation(getRotation()); image.setColor(getColor()); } }