com.tnf.ptm.entities.planet.TileObject.java Source code

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Here is the source code for com.tnf.ptm.entities.planet.TileObject.java

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/*
 * Copyright 2017 TheNightForum
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.tnf.ptm.entities.planet;

import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.ContactImpulse;
import com.tnf.ptm.common.PtmMath;
import com.tnf.ptm.common.DmgType;
import com.tnf.ptm.common.PtmObject;
import com.tnf.ptm.common.PtmGame;
import com.tnf.ptm.handler.dra.Dra;
import com.tnf.ptm.handler.dra.RectSprite;
import com.tnf.ptm.common.FarObj;

import java.util.ArrayList;
import java.util.List;

public class TileObject implements PtmObject {

    private final Planet myPlanet;
    private final float myToPlanetRelAngle;
    private final float myDist;
    private final List<Dra> myDras;
    private final Body myBody;
    private final Vector2 myPos;

    // for far objs {
    private final float mySize;
    private final Tile myTile;
    // }

    private float myAngle;

    public TileObject(Planet planet, float toPlanetRelAngle, float dist, float size, RectSprite sprite, Body body,
            Tile tile) {
        myTile = tile;
        myDras = new ArrayList<Dra>();

        myPlanet = planet;
        myToPlanetRelAngle = toPlanetRelAngle;
        myDist = dist;
        mySize = size;
        myBody = body;
        myPos = new Vector2();

        myDras.add(sprite);
        setDependentParams();
    }

    @Override
    public void update(PtmGame game) {
        setDependentParams();

        if (myBody != null) {
            float ts = game.getTimeStep();
            Vector2 spd = PtmMath.getVec(myPos);
            spd.sub(myBody.getPosition());
            spd.scl(1f / ts);
            myBody.setLinearVelocity(spd);
            PtmMath.free(spd);
            float bodyAngle = myBody.getAngle() * PtmMath.radDeg;
            float av = PtmMath.norm(myAngle - bodyAngle) * PtmMath.degRad / ts;
            myBody.setAngularVelocity(av);
        }
    }

    private void setDependentParams() {
        float toPlanetAngle = myPlanet.getAngle() + myToPlanetRelAngle;
        PtmMath.fromAl(myPos, toPlanetAngle, myDist, true);
        myPos.add(myPlanet.getPos());
        myAngle = toPlanetAngle + 90;
    }

    @Override
    public boolean shouldBeRemoved(PtmGame game) {
        return false;
    }

    @Override
    public void onRemove(PtmGame game) {
        if (myBody != null) {
            myBody.getWorld().destroyBody(myBody);
        }
    }

    @Override
    public void receiveDmg(float dmg, PtmGame game, Vector2 pos, DmgType dmgType) {
        game.getSpecialSounds().playHit(game, this, pos, dmgType);
    }

    @Override
    public boolean receivesGravity() {
        return false;
    }

    @Override
    public void receiveForce(Vector2 force, PtmGame game, boolean acc) {
    }

    @Override
    public Vector2 getPosition() {
        return myPos;
    }

    @Override
    public FarObj toFarObj() {
        return new FarTileObject(myPlanet, myToPlanetRelAngle, myDist, mySize, myTile);
    }

    @Override
    public List<Dra> getDras() {
        return myDras;
    }

    @Override
    public float getAngle() {
        return myAngle;
    }

    @Override
    public Vector2 getSpd() {
        return null;
    }

    @Override
    public void handleContact(PtmObject other, ContactImpulse impulse, boolean isA, float absImpulse, PtmGame game,
            Vector2 collPos) {
    }

    @Override
    public String toDebugString() {
        return null;
    }

    @Override
    public Boolean isMetal() {
        return false;
    }

    @Override
    public boolean hasBody() {
        return true;
    }

    public Planet getPlanet() {
        return myPlanet;
    }

    public float getSz() {
        return mySize;
    }

    public Tile getTile() {
        return myTile;
    }
}