com.tnf.ptm.handler.input.NoDestProvider.java Source code

Java tutorial

Introduction

Here is the source code for com.tnf.ptm.handler.input.NoDestProvider.java

Source

/*
 * Copyright 2017 TheNightForum
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.tnf.ptm.handler.input;

import com.badlogic.gdx.math.Vector2;
import com.tnf.ptm.common.Const;
import com.tnf.ptm.common.PtmGame;
import com.tnf.ptm.entities.ship.PtmShip;
import com.tnf.ptm.entities.ship.hulls.HullConfig;

/**
 * Just stays wherever it is, but maneuvers
 */
public class NoDestProvider implements MoveDestProvider {

    public NoDestProvider() {
    }

    @Override
    public Vector2 getDest() {
        return null;
    }

    @Override
    public boolean shouldAvoidBigObjs() {
        return false;
    }

    @Override
    public float getDesiredSpdLen() {
        return Const.DEFAULT_AI_SPD;
    }

    @Override
    public boolean shouldStopNearDest() {
        return false;
    }

    @Override
    public void update(PtmGame game, Vector2 shipPos, float maxIdleDist, HullConfig hullConfig,
            PtmShip nearestEnemy) {
    }

    @Override
    public Boolean shouldManeuver(boolean canShoot, PtmShip nearestEnemy, boolean nearGround) {
        return null;
    }

    @Override
    public Vector2 getDestSpd() {
        return Vector2.Zero;
    }
}