Java tutorial
/* * Copyright 2011 Rod Hyde (rod@badlydrawngames.com) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package com.todoroo.zxzx; import com.badlogic.gdx.graphics.Color; import com.todoroo.zxzx.entity.Player; import com.todoroo.zxzx.general.ParticleManager; class ParticleAdapter implements WorldListener { final int PARTICLES = 32; final private World world; final private ParticleManager particleManager; public ParticleAdapter(World world, ParticleManager particleManager) { this.world = world; this.particleManager = particleManager; } public void update(float delta) { particleManager.update(delta); } public void onEnteredRoom(float time, int robots) { particleManager.clear(); } public void onPlayerHit() { Player player = world.getPlayer(); float x = player.x + player.width / 2; float y = player.y + player.height / 2; particleManager.add(x, y, 2 * PARTICLES, Color.WHITE); } public void onPlayerFired() { } public void onPlayerSpawned() { } public void onWorldReset() { } public void onAlienFired() { } public void onAlienHit() { } public void onAlienDestroyed() { } public void onLevelChange(int newLevel) { } }