Java tutorial
/* * Copyright 2015 Hyun Woo Park * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent * modules, and to copy and distribute the resulting executable under * terms of your choice, provided that you also meet, for each linked * independent module, the terms and conditions of the license of that * module. An independent module is a module which is not derived from or * based on this library. If you modify this library, you may extend this * exception to your version of the library, but you are not obliged to * do so. If you do not wish to do so, delete this exception statement * from your version. */ package com.trgk.touchwave.gamescene; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Group; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.Touchable; import com.badlogic.gdx.utils.Align; import com.badlogic.gdx.utils.viewport.ScreenViewport; import com.trgk.touchwave.GameLogger; import com.trgk.touchwave.menuscene.GameoverScene; import com.trgk.touchwave.tgengine.TGResources; import com.trgk.touchwave.tgengine.ui.TGText; import com.trgk.touchwave.utils.ScreenFillingGroup; import java.util.Locale; public class GameScene extends com.trgk.touchwave.tgengine.TGScene { ScreenFillingGroup uiGroup; Group logicGroup; FrameGroup frameGroup; TGText scoreText; float elapsedTime = 0; public GameScene() { super(new Stage(new ScreenViewport())); // Add ui & logic groups Stage stage = getStage(); uiGroup = new ScreenFillingGroup(150, 100); stage.addActor(uiGroup); logicGroup = new Group(); stage.addActor(logicGroup); // UI group frameGroup = new FrameGroup(); uiGroup.addActor(frameGroup); scoreText = new TGText("? : 0 : 0.00s", 5, 0, 0, Color.BLACK); uiGroup.addActor(scoreText); scoreText.setOrigin(Align.topLeft); // Logic group logicGroup.addActor(new FrameGenerator(this)); } boolean gameCompleted = false; public int getScore() { return frameGroup.getScore(); } public void issueGameComplete() { if (gameCompleted) return; gameCompleted = true; GameLogger.getInstance().updatePlay((long) (elapsedTime * 1000), getScore()); this.getSceneManager().setCurrentScene(new GameoverScene(this)); this.logicGroup.remove(); this.frameGroup.setTouchable(Touchable.disabled); } /////// boolean tutorialShown = false; @Override public void act(float dt) { // Open tutorial on first play if (!tutorialShown && GameLogger.getInstance().lastPlayTime == -1) { getSceneManager().setCurrentScene(new TutorialScene(this)); tutorialShown = true; return; } super.act(dt); if (gameCompleted) return; elapsedTime += dt; String scoreString = String.format(Locale.KOREAN, "? : %d : %.2f", getScore(), elapsedTime); scoreText.setText(scoreString); } @Override public void draw() { Vector2 topLeft = uiGroup.getlogicalScreenTopLeft(); scoreText.setPosition(topLeft.x + 2, topLeft.y - 2, Align.topLeft); super.draw(); } }