com.trgk.touchwave.gamescene.HitCircle.java Source code

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Here is the source code for com.trgk.touchwave.gamescene.HitCircle.java

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/*
 * Copyright 2015 Hyun Woo Park
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * As a special exception, the copyright holders of this library give you
 * permission to link this library with independent modules to produce an
 * executable, regardless of the license terms of these independent
 * modules, and to copy and distribute the resulting executable under
 * terms of your choice, provided that you also meet, for each linked
 * independent module, the terms and conditions of the license of that
 * module. An independent module is a module which is not derived from or
 * based on this library. If you modify this library, you may extend this
 * exception to your version of the library, but you are not obliged to
 * do so. If you do not wish to do so, delete this exception statement
 * from your version.
 */

package com.trgk.touchwave.gamescene;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Group;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.Touchable;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.utils.Align;
import com.trgk.touchwave.tgengine.ui.TGPrimitive;
import com.trgk.touchwave.utils.AnimatedImage;

import java.util.HashSet;

public class HitCircle extends Group {
    private final Stage mainStage;
    private float timeSinceLastTouch;
    private final Image innerImage;
    private final Color baseColor;
    private final Color touchedColor;
    HashSet<Integer> touchedSet;

    public HitCircle(HitFrame frame, float x, float y, Color innerColor) {
        this.mainStage = frame.scene.getStage();
        this.timeSinceLastTouch = 1000;
        this.touchedSet = new HashSet<Integer>();

        final float baseSize = 1.5f;

        // Position actor in frame
        setSize(10, 10);
        this.setOrigin(Align.center);
        setPosition(x, y, Align.center);

        // Create color core
        Image inner = TGPrimitive.circleImage(5, innerColor);
        this.innerImage = inner;
        addActor(inner);
        inner.setPosition(5, 5, Align.center);

        // Set color
        this.baseColor = innerColor;
        Color touchedColor = new Color();
        touchedColor.r = (innerColor.r + 1) / 2;
        touchedColor.g = (innerColor.g + 1) / 2;
        touchedColor.b = (innerColor.b + 1) / 2;
        touchedColor.a = 1;
        this.touchedColor = touchedColor;

        // Create countdown timer anim
        Animation countdownAnimation = CountdownAnim.getInstance().countdownAnimation;
        AnimatedImage anim = new AnimatedImage(countdownAnimation);
        anim.setOrigin(Align.center);
        anim.setScale(13 / 64f);
        addActor(anim);
        anim.setPosition(5, 5, Align.center);

        this.setScale(baseSize * 0.3f);
        this.addAction(Actions.sequence(Actions.scaleTo(baseSize, baseSize, 0.3f, Interpolation.exp10Out),
                Actions.scaleTo(baseSize * 1.5f, baseSize * 1.5f, 6.7f),
                Actions.scaleTo(baseSize * 3f, baseSize * 3f, 0.5f)));

        final HitCircle this2 = this;
        final HashSet<Integer> touchedSet = this.touchedSet;
        this.addListener(new ClickListener() {
            @Override
            public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
                // Allow only up to 5 touches
                int touchIndex = 0;
                for (int i = 0; i < 20; i++) {
                    if (Gdx.input.isTouched(i))
                        touchIndex++;
                    if (i == pointer)
                        break;
                }
                if (touchIndex <= 5)
                    touchedSet.add(pointer);

                return super.touchDown(event, x, y, pointer, button);
            }
        });
    }

    /////

    public boolean isTouched() {
        return timeSinceLastTouch < 0.2f;
    }

    public void updateTouchStatus() {
        Vector2 touchCoord = new Vector2();
        int processedTouchNum = 0;
        for (int pointer = 0; pointer < 20; pointer++) {
            if (Gdx.input.isTouched(pointer))
                processedTouchNum++;
            if (touchedSet.contains(pointer)) {
                boolean currentlyTouching = false;
                if (Gdx.input.isTouched(pointer)) {
                    float touchX = Gdx.input.getX(pointer);
                    float touchY = Gdx.input.getY(pointer);
                    mainStage.screenToStageCoordinates(touchCoord.set(touchX, touchY));
                    this.stageToLocalCoordinates(touchCoord);
                    touchX = touchCoord.x;
                    touchY = touchCoord.y;
                    if (this.hit(touchX, touchY, true) == this)
                        currentlyTouching = true;
                }
                if (!currentlyTouching) {
                    touchedSet.remove(pointer);
                }
            }

            // Allow only up to 5 touches
            if (processedTouchNum == 5)
                break;
        }
    }

    /////

    @Override
    public void act(float delta) {
        super.act(delta);
        updateTouchStatus();

        if (this.touchedSet.isEmpty()) {
            timeSinceLastTouch += delta;
        } else {
            timeSinceLastTouch = 0;
            innerImage.clearActions();

            innerImage
                    .addAction(Actions.sequence(Actions.color(this.touchedColor), Actions.color(baseColor, 0.3f)));
        }
    }

    @Override
    public Actor hit(float x, float y, boolean touchable) {
        if (touchable && getTouchable() == Touchable.disabled)
            return null;

        final float cx = getWidth() / 2;
        final float cy = getHeight() / 2;
        final float r = 5f * getScaleX();
        float dx = x - cx, dy = y - cy;
        if (dx * dx + dy * dy <= r * r)
            return this;
        else
            return null;
    }
}