Java tutorial
/* * Copyright 2015 Hyun Woo Park * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent * modules, and to copy and distribute the resulting executable under * terms of your choice, provided that you also meet, for each linked * independent module, the terms and conditions of the license of that * module. An independent module is a module which is not derived from or * based on this library. If you modify this library, you may extend this * exception to your version of the library, but you are not obliged to * do so. If you do not wish to do so, delete this exception statement * from your version. */ package com.trgk.touchwave.gamescene; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Touchable; import com.trgk.touchwave.tgengine.ui.TGPrimitive; import com.trgk.touchwave.utils.HSVRGB; import java.util.ArrayList; class HitCircleLines extends Actor { final HitFrame parent; final Color lineColor; HitCircleLines(HitFrame parent) { this.parent = parent; float hue = 0.618033988749895f * (2 * parent.size - parent.size / 3); hue -= Math.floor(hue); this.lineColor = HSVRGB.hsvToRgb(hue, 0.9f, 0.95f, 0.7f); this.setTouchable(Touchable.disabled); } @Override public void draw(Batch batch, float parentAlpha) { ArrayList<HitCircle> circles = parent.circles; if (circles.size() > 1) { for (int i = 0; i < circles.size(); i++) { for (int j = i + 1; j < circles.size(); j++) { HitCircle p1 = circles.get(i); HitCircle p2 = circles.get(j); Color color = new Color(lineColor); if (p1.isTouched() && p2.isTouched()) { color.a = 0.8f * parentAlpha; } else { color.a = 0.4f * parentAlpha; } TGPrimitive.drawDottedLine(batch, p1.getX() + p1.getWidth() / 2, p1.getY() + p1.getHeight() / 2, p2.getX() + p2.getWidth() / 2, p2.getY() + p2.getHeight() / 2, 1f, 0.2f, color); } } } } }