Java tutorial
/* * Copyright 2015 Hyun Woo Park * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent * modules, and to copy and distribute the resulting executable under * terms of your choice, provided that you also meet, for each linked * independent module, the terms and conditions of the license of that * module. An independent module is a module which is not derived from or * based on this library. If you modify this library, you may extend this * exception to your version of the library, but you are not obliged to * do so. If you do not wish to do so, delete this exception statement * from your version. */ package com.trgk.touchwave.tgengine; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.scenes.scene2d.Action; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.utils.viewport.ScreenViewport; import com.trgk.touchwave.tgengine.ui.TGPrimitive; public class TransitScene extends TGScene { TGScene before, after; TGScene backgroundScene; Image background; public TransitScene(final TGScene before, final TGScene after, float transitTime) { super(new Stage(new ScreenViewport())); this.before = before; this.after = after; if (before != null) before.ref(); if (after != null) after.ref(); // Add background image background = TGPrimitive.rectImage(0, 0, 1, 1, Color.BLACK); background.setColor(0, 0, 0, 0); getStage().addActor(background); // Transition start if (before != null) { backgroundScene = before; final TransitScene this2 = this; background.addAction(Actions.sequence(Actions.fadeIn(transitTime / 2), new Action() { @Override public boolean act(float delta) { this2.backgroundScene = after; this2.before = null; before.unref(); return true; } }, Actions.fadeOut(transitTime), new Action() { @Override public boolean act(float delta) { getSceneManager().setCurrentScene(after); this2.after = null; if (after != null) after.unref(); return true; } })); } else { backgroundScene = after; background.setColor(0, 0, 0, 1); final TransitScene this2 = this; background.addAction(Actions.sequence(Actions.fadeOut(transitTime), new Action() { @Override public boolean act(float delta) { getSceneManager().setCurrentScene(after); this2.after = null; if (after != null) after.unref(); return true; } })); } } @Override protected void onZeroRef() { if (before != null) before.unref(); if (after != null) after.unref(); before = after = null; super.onZeroRef(); } @Override public void draw() { background.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); if (backgroundScene != null) backgroundScene.draw(); super.draw(); } }