Java tutorial
/* * The MIT License (MIT) * * Copyright (c) 2013 Goran Mrzljak * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.turbogerm.helljump.screens.general; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.utils.Array; import com.turbogerm.germlibrary.util.ColorPositionPair; import com.turbogerm.helljump.CameraData; import com.turbogerm.helljump.game.background.GameBackground; public final class ScreenBackground { private static final float SPECTRUM_TRAVERSAL_HALF_PERIOD = 30.0f; private static final float SPECTRUM_TRAVERSAL_PERIOD = SPECTRUM_TRAVERSAL_HALF_PERIOD * 2.0f; private final GameBackground mGameBackground; private float mInternalTime; public ScreenBackground(CameraData cameraData, AssetManager assetManager) { mGameBackground = new GameBackground(getBackgroundColorSpectrum(), false, cameraData, assetManager); } public void reset() { mInternalTime = 0; } public void update(float delta) { mInternalTime += delta; mInternalTime %= SPECTRUM_TRAVERSAL_PERIOD; float spectrumFraction; if (mInternalTime <= SPECTRUM_TRAVERSAL_HALF_PERIOD) { spectrumFraction = mInternalTime / SPECTRUM_TRAVERSAL_HALF_PERIOD; } else { spectrumFraction = (SPECTRUM_TRAVERSAL_PERIOD - mInternalTime) / SPECTRUM_TRAVERSAL_HALF_PERIOD; } mGameBackground.setSpectrumFraction(spectrumFraction); } public void render(SpriteBatch batch) { mGameBackground.render(batch, 0.0f); } private static Array<ColorPositionPair> getBackgroundColorSpectrum() { Array<ColorPositionPair> colorPositionPairs = new Array<ColorPositionPair>(true, 4); colorPositionPairs.add(new ColorPositionPair(new Color(0.3f, 0.0f, 0.0f, 1.0f), 0.0f)); colorPositionPairs.add(new ColorPositionPair(new Color(0.6f, 0.0f, 0.0f, 1.0f), 5.0f)); colorPositionPairs.add(new ColorPositionPair(new Color(0.91f, 0.6f, 0.09f, 1.0f), 10.0f)); colorPositionPairs.add(new ColorPositionPair(new Color(0.1f, 1.0f, 0.00f, 1.0f), 15.0f)); return colorPositionPairs; } }