Java tutorial
/* * The MIT License (MIT) * * Copyright (c) 2013 Goran Mrzljak * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ // based on AbstractScreen from http://steigert.blogspot.com/2012/02/2-libgdx-tutorial-game-screens.html (by Gustavo Steigert) // modified by Goran Mrzljak package com.turbogerm.helljump.screens; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.turbogerm.germlibrary.game.Screen; import com.turbogerm.helljump.CameraData; import com.turbogerm.helljump.HellJump; import com.turbogerm.helljump.gamedata.GameData; import com.turbogerm.helljump.init.InitData; import com.turbogerm.helljump.resources.Resources; public abstract class ScreenBase implements Screen { protected final HellJump mGame; protected final InitData mInitData; protected final Resources mResources; protected final AssetManager mAssetManager; protected final Skin mGuiSkin; protected final GameData mGameData; protected final CameraData mCameraData; protected final SpriteBatch mBatch; protected final Stage mGuiStage; protected final Color mClearColor; protected final Rectangle mGuiCameraRect; public ScreenBase(HellJump game) { mGame = game; mInitData = mGame.getInitData(); mResources = mGame.getResources(); mAssetManager = mResources.getAssetManager(); mGuiSkin = mResources.getGuiSkin(); mGameData = mGame.getGameData(); mCameraData = mGame.getCameraData(); mGuiCameraRect = mCameraData.getGuiCameraRect(); mBatch = new SpriteBatch(); mGuiStage = new Stage(); mGuiStage.setCamera(mCameraData.getGuiCamera()); mClearColor = new Color(Color.BLACK); } protected String getName() { return getClass().getSimpleName(); } @Override public void show() { Gdx.input.setInputProcessor(mGuiStage); } @Override public void resize(int width, int height) { } @Override public final void update(float delta) { updateImpl(delta); mGuiStage.act(delta); } @Override public final void render() { if (mClearColor != null) { Gdx.gl.glClearColor(mClearColor.r, mClearColor.g, mClearColor.b, mClearColor.a); } else { Gdx.gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); } Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); mBatch.setProjectionMatrix(mCameraData.getGuiMatrix()); renderImpl(); mGuiStage.draw(); } protected void updateImpl(float delta) { } protected void renderImpl() { } @Override public void hide() { Gdx.input.setInputProcessor(null); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { mGuiStage.dispose(); mBatch.dispose(); } }