com.tussle.collision.CollisionStadium.java Source code

Java tutorial

Introduction

Here is the source code for com.tussle.collision.CollisionStadium.java

Source

/*
 * Copyright (c) 2017 eaglgenes101
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

package com.tussle.collision;

import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.tussle.main.Intersector;
import org.apache.commons.math3.util.FastMath;

/**
 * Created by eaglgenes101 on 3/8/17.
 */
public class CollisionStadium implements CollisionShape {
    protected double startx = 0;
    protected double starty = 0;
    protected double endx = 0;
    protected double endy = 0;
    protected double radius = 0;

    public CollisionStadium(double startx, double starty, double endx, double endy, double radius) {
        this.startx = startx;
        this.starty = starty;
        this.endx = endx;
        this.endy = endy;
        this.radius = radius;
    }

    public CollisionStadium(CollisionStadium other, double dx, double dy) {
        this(other.startx + dx, other.starty + dy, other.endx + dx, other.endy + dy, other.radius);
    }

    public CollisionStadium(CollisionStadium other) {
        this(other.startx, other.starty, other.endx, other.endy, other.radius);
    }

    public double getStartx() {
        return startx;
    }

    public double getStarty() {
        return starty;
    }

    public double getEndx() {
        return endx;
    }

    public double getEndy() {
        return endy;
    }

    public double getRadius() {
        return radius;
    }

    public ProjectionVector depth(CollisionStadium stad) {
        ProjectionVector disp = Intersector.displacementSegments(stad.getStartx(), stad.getStarty(), stad.getEndx(),
                stad.getEndy(), startx, starty, endx, endy);
        disp.xnorm = -disp.xnorm;
        disp.ynorm = -disp.ynorm;
        disp.magnitude = stad.getRadius() + radius - disp.magnitude;
        return disp;
    }

    public double[] nearestPoint(CollisionStadium stad) {
        double section = Intersector.partSegments(startx, starty, endx, endy, stad.getStartx(), stad.getStarty(),
                stad.getEndx(), stad.getEndy());
        return new double[] { (1 - section) * startx + section * endx, (1 - section) * starty + section * endy };
    }

    public double stadiumPortion(CollisionStadium stad) {
        return Intersector.partSegments(stad.getStartx(), stad.getStarty(), stad.getEndx(), stad.getEndy(), startx,
                starty, endx, endy);
    }

    public boolean collidesWith(CollisionStadium stad) {
        return true;
    }

    public Rectangle getBounds() {
        double minX = FastMath.min(startx, endx) - radius;
        double maxX = FastMath.max(startx, endx) + radius;
        double minY = FastMath.min(starty, endy) - radius;
        double maxY = FastMath.max(starty, endy) + radius;
        return new Rectangle(minX, minY, maxX - minX, maxY - minY);
    }

    public void draw(ShapeRenderer drawer) {
        drawer.circle((float) startx, (float) starty, (float) radius);
        drawer.circle((float) endx, (float) endy, (float) radius);
        double len = FastMath.hypot(endx - startx, endy - starty);
        if (len > 0) {
            double dx = (starty - endy) * radius / len;
            double dy = (endx - startx) * radius / len;
            drawer.line((float) (startx + dx), (float) (starty + dy), (float) (endx + dx), (float) (endy + dy));
            drawer.line((float) (startx - dx), (float) (starty - dy), (float) (endx - dx), (float) (endy - dy));
        }
    }

    public CollisionStadium displacementBy(double dx, double dy) {
        return new CollisionStadium(startx + dx, starty + dy, endx + dx, endy + dy, radius);
    }

    public CollisionStadium interpolate(CollisionShape other) {
        if (!(other instanceof CollisionStadium))
            throw new IllegalArgumentException();
        CollisionStadium o = (CollisionStadium) other;
        return new CollisionStadium((startx + o.startx) / 2, (starty + o.starty) / 2, (endx + o.endx) / 2,
                (endy + o.endy) / 2, (radius + o.radius) / 2);
    }

    public CollisionStadium transformBy(double dx, double dy, double rot, double scale, boolean flip) {

        double sx = startx * (flip ? -scale : scale);
        double sy = starty * scale;
        double ex = endx * (flip ? -scale : scale);
        double ey = endy * scale;
        double cos = FastMath.cos(FastMath.toRadians(rot));
        double sin = FastMath.sin(FastMath.toRadians(rot));
        return new CollisionStadium(sx * cos - sy * sin + dx, sx * sin + sy * cos + dy, ex * cos - ey * sin + dx,
                ex * sin + ey * cos + dy, FastMath.abs(radius * scale));
    }
}