Java tutorial
/* * Dice heroes is a turn based rpg-strategy game where characters are dice. * Copyright (C) 2016 Vladislav Protsenko * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.vlaaad.dice.services; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.scenes.scene2d.Touchable; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.vlaaad.dice.Config; import com.vlaaad.dice.achievements.Achievement; import com.vlaaad.dice.ui.scene2d.LocLabel; /** * Created 16.05.14 by vlaaad */ public class AchievementDescriptionView extends Table { public final Achievement achievement; public AchievementDescriptionView(Achievement achievement) { super(Config.skin); this.achievement = achievement; defaults().pad(2); setTouchable(Touchable.disabled); setBackground("particle-white-pixel"); // add(new Tile("achievement/" + achievement.name)); add(new LocLabel(/*"achievement-" + */achievement.name, achievement.isUnlocked() ? Color.BLACK : Color.GRAY)).expand().padTop(-1).row(); // LocLabel description = new LocLabel("achievement-" + achievement.name, Color.GRAY); // description.setWrap(true); // add(description).expand().padTop(-1).colspan(2).row(); setWidth(153); } }