Java tutorial
/* * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ package com.watabou.glwrap; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.utils.BufferUtils; import java.nio.IntBuffer; public class Renderbuffer { public static final int RGBA8 = GL20.GL_RGBA; // ? public static final int DEPTH16 = GL20.GL_DEPTH_COMPONENT16; public static final int STENCIL8 = GL20.GL_STENCIL_INDEX8; private int id; public Renderbuffer() { IntBuffer buf = BufferUtils.newIntBuffer(1); Gdx.gl.glGenRenderbuffers(1, buf); id = buf.get(); } public int id() { return id; } public void bind() { Gdx.gl.glBindRenderbuffer(GL20.GL_RENDERBUFFER, id); } public void delete() { IntBuffer buf = BufferUtils.newIntBuffer(1); buf.put(id); Gdx.gl.glDeleteRenderbuffers(1, buf); } public void storage(int format, int width, int height) { Gdx.gl.glRenderbufferStorage(GL20.GL_RENDERBUFFER, format, width, height); } }