Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.worms.object.explode; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; import com.worms.object.AbstractObject; import com.worms.util.Constants; /** * * @author pawel_000 */ public class Element extends AbstractObject { private float xVel; private float yVel; private float angle = 0f; private float angleToAdd = 0f; public Element(Vector2 position, float size, float xVel, float yVel) { super(position, size, size); this.xVel = xVel; this.yVel = yVel; init(); } private void init() { angleToAdd = MathUtils.random(-7.5f, 7.5f); } public void render(float delta) { shapeRenderer.begin(ShapeRenderer.ShapeType.Filled); shapeRenderer.setColor(Color.BLACK); shapeRenderer.rect(position.x * Constants.SCALE, position.y * Constants.SCALE, width * Constants.SCALE / 2, height * Constants.SCALE / 2, width * Constants.SCALE, height * Constants.SCALE, 1f, 1f, angle); shapeRenderer.end(); } public void update() { this.position.x += xVel * Gdx.graphics.getDeltaTime(); this.position.y += yVel * Gdx.graphics.getDeltaTime(); yVel += Constants.GRAVITY * Gdx.graphics.getDeltaTime(); angle += angleToAdd; if (Math.abs(angle) >= 360f) angle = 0f; } }